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A jam submission

AscensionView game page

Eliminate enemies on your path to ascension.
Submitted by Thuleanx (@neuthalz) — 3 minutes, 25 seconds before the deadline
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Ascension's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#183.5173.625
Enjoyment#232.6682.750
Overall#302.7592.844
Concept#342.7892.875
Use of the Limitation#402.0622.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2

Software used
Aseprite, Unity

Cookies eaten
1

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Comments

Submitted

Cool game!  Really like the music.  Controls weren't super responsive; not sure if it's my computer or what. 

Good job!

Submitted

Very solid game, art style was nice and consistent! The game was very enjoyable, controls could use a little tweaking-which is to be expected of course in a 72 hour jam. We got locked in some level where no enemies spawned but had fun along the way! We'd love to hear some feedback from you on our game and a rating if possible :)

Submitted(+1)

I really love the aesthetics, the speed felt a bit off, but it was extremely juicy!

I got locked out of the first room (died, was not able to enter nor to shoot again).

Developer(+1)

I'm glad you enjoyed it.
I realized now why you get locked out of the first room after you die (the game was supposed to completely reload). I'll implement a quick fix once I have the time.

Submitted

I think I got softlocked on stage 3 when no enemies spawned and the entrance door didn't close, but maybe I'm missing something. Other than that, the art + shader effect is great, and the music track is a real banger. Nice work.

Submitted(+1)

Nicely done! Could use a bit stronger gravity, but I loved the sound and presentation!

Developer

Thanks. I'm glad you liked it. This is my first time using Unity physics so I wasn't sure how to tune it, but I agree the character is floaty.

Submitted(+1)

The music and animation are really nice! But I didn’t get the limitation in your game… Is it order/chaos?

Developer

Glad you liked it. It was order and chaos. I intended to apply the shader that makes the ground assemble and disassemble to everything (and not only the bridge in between stages) but it somehow made everything the same texture so I have to not include it last minute. That might be why my intention isn't clearly communicated.

Submitted

Oh, I see! Thank you for the explanations!

(+1)

picture looks great!

Developer

Thanks. Glad you liked it :). The game is finally playable (after me wrestling trying to downgrade unity). I hope you'll give it a look.

Good Job! it is lots of fun... not easy.