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Code 15 games

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A member registered Aug 17, 2020 · View creator page →

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It was a lit bit fast for our taste , but it was fun indeed! looks like there is a huge potential !!!very good work .

Thanks for the feedback and the bug spotting!! Will add to the list of upcoming fixes :)

Hehe we totally feel that!! Having a stable playable and fun game in three days is quite the challenge on its own!

We liked the concept and the graphics as well! It would be even better if you could add a fun music too :D

Music is really fitting. Love the fact you can shoot backwards as well. In my opinion this game would really benefit from a bit of impact on attack hit and a bit clearer level design / goal. Overall solid attempt for a 3 day jam of course! We'd love to hear some feedback on our project if you get a chance to play!

Thank you very much for your feedback, we've actually already implemented coyote jump for the next version after the jam so your suggestion is very much on point!! :)

Thank you very much for you feedback, we're already fixing stuff for the upcoming version and jumping is definitely something thats going through a lot of tweaking to get just right!! Loved your game as well! :)

This was very very fun! I got to 650 score with like 35 lives left so it definitely could use some tuning on the difficulty part... I believe de-spawning much faster later on and multiplying the spawned items could do the trick nicely. Very smart idea overall and enjoyable! We'd love it if you get a chance to give our game a playthrough and some feedback :)

The character was nice and the fish was super evil-looking hehe. Got stuck in the level with the pits couldn't find the exit so i died like 4-5 times there :P

This game really has something good going on. Ofc it is quite unfinished yet but i believe it is worth improving and making it into a complete little game! I'd love to play this again when it's reached your initial vision and is fully playable :) If you get the time to give our game a playthrough and some feedback it would be awesome :)

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This was probably one of the more enjoyable games we played in this jam. All three skills were useful and controlled very nice for a 3 day jam. Art was also solid, animations could use a little more polish maybe if I had to nitpick. We'd love some feedback on our game if you get a chance to play it :) Followed for future support as well!!

Very good! We liked the intro !  A rich detail that makes the game "complete" . (something that we work on our game :P )

we had some problems with the Uzi though !!  it was tougher than our revolver to control :P 

overall experience was good ,fun and nostalgic!!

This was veeery funny and original!! :)

Really solid art style with a beautiful color palette, the old tv effect gives it a really interesting and different look... Nice

Quite a different approach. To be honest i didn't really get an Egypt vibe off of this game but maybe you decided not to do the theme! Keep it up :)

I love this kind of game, the candy crush style resource gathering was a very cool idea. At some point i stopped getting wood and straws for some reason though so i was unable to move on with more upgrades but it was pretty fun up to that point! :) If you get a chance to play our game, we'd love some feedback!

we cant complain. It was fun and enjoyable. As a suggestion it would be a good to have a random system for the question but overall it was a great entry :)
we would love to hear your feedback too !

Thank you so much for the detailed feedback! That's great you got all the gems :) We were actually searching for some good coyote jump implementation atm so it's definitely something we want to add to take away that frustration of dropping from ledges.

Art was awesome and the use of traps to kill enemies was a very nice twist!! I got stuck at the room with the golden statue and the switches, couldn't figure out what I was supposed to do but that could be just me! Overall very very solid entry and nice game crafting!

Wood particles were nicely done and the destruction on the speedboat :) Fun!

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Hahaha gotcha, it was nicely done though and it gave me that impression. Line Renderer though right?

It really shows you're experienced with your software and very talented. Great job and incredible graphics. The emerald/ruby/whatever grab sound FX's level was kind of a jump scare to me compared to the ambient music's level hahaha. I followed you for future support and I'd be delighted to have some feedback on our game if you get a chance to play it ! ! :)

Art and music were very interesting! I struggled a bit with the gameplay to be honest and i seemed to (almost always) get the same dialog out of NPCs. After i read the description i got the direction you were heading with your jam, keep it up and i'd love to play a future version again!

Great concept, and very smooth execution! Quite deep too for a 3 day jam. Kind of a small thing but i really liked the "rope physics" when you put animals on leash! Great Job, Followed :)

This was an overall very solid game! Everything is smooth and engaging, played this one to the end :) Really great job, followed you for support on future projects! We'd love some feedback on our game if you get a chance to play it !!

While you certainly CANNOT edit your game file/files in any way before the rating period is over, I believe you can edit things like description/text/screenshots/theme of your game page.

Interesting hand drawn art, and the puzzle was nice. I used to love games like Myst/Riven back in the older days and this seems like something moving down that path. Keep it up :)

Very funny game! The politeness of the character and mummies really makes this different than the expected top-down shooter, solid entry! And congrats on your 1st jam as well :)

Awesome... We love the cohesiveness of the graphics and the cel shaded seed-revolver is just perfect! A great submission to the jam! We'd love to hear some feedback on our game as well if you go for a playthrough :)

Thank you very much for our feedback, that idea about contrasting gorey fights with even cuter enemies is actually something we have as a goal so we will certainly try to exaggerate that in our future versions! :)

We really liked the idea and the music. It needs more work for some details in order to be more fun to play . Keep it up !! 

Very smart take on the whole theme. Feels like a minigame that could evolve into something very fun with leaderboards and such! Solid and polished, thumbs up! We followed you, if you want we'd love to hear some feedback on our game as well :)

Fun idea, you could improve this quite a bit! If i got it correctly, the player is actually climbing? If so you could try moving the background as well as the rocks to give a better sense of that. Or perhaps i'm confused about that and something else is happening, that could be the case as well :)

Fun representation of an older Atari-like era of games! Keep it up!

It looks like you're quite experienced in the aesthetic part, the game looks awesome for the time given. We just spammed on any button that lit up though till we reached space so the gameplay part was more of watching how the world transforms than actually playing. Maybe adding the specific cost for upgrades (instead of just -food for example) or some "population limit" or "build limit" mechanic would improve the gameplay as well! Overall great addition to the jam. When you are able, we'd love to hear some feedback on our game as well!

We just played your game! The torches were enjoyable to light up, the background was a little confusing to the eye, felt like it conflicted with the foreground a bit too much. Cool little twist on the runner though! We'd love to hear some feedback on our game if you want to give it a go :)

Very solid game, art style was nice and consistent! The game was very enjoyable, controls could use a little tweaking-which is to be expected of course in a 72 hour jam. We got locked in some level where no enemies spawned but had fun along the way! We'd love to hear some feedback from you on our game and a rating if possible :)

Limitation was very apparent and very creative.We felt a little confused at some points but we really appreciated how unique it was. Please give our game a try and some feedback whenever you can!

Nice level design! We really enjoyed controlling the character and the double-jump, some SoundFX/Music would really elevate this jam a lot in my opinion. Overall a very solid entry!! If you want please give our game a playthrough, we'd love to hear some feedback/rating on our jam! :)