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Zombie Spectrum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #10 | 4.166 | 4.500 |
Concept | #13 | 4.166 | 4.500 |
Overall | #15 | 3.896 | 4.208 |
Use of the Limitation | #17 | 3.858 | 4.167 |
Enjoyment | #37 | 3.395 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3 person: legendary Hero ,https://legendary-hero.itch.io/ , ShadyLeeGamer, https://itch.io/profile/shadyleegamer , ToaoMCL, https://toaomcl.itch.io/
Software used
Unity, Visual Studio, beepBox
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Comments
Pretty neat game. Wish I had gotten further but I got stuck on the "Click Faster" stage where there are two people. The first "Click Faster" part. I just couldn't figure out how to beat it and I am at work so I didn't have much time to try :D.
Thanks for playing the game, and thanks for compliment.
i'll give a hint, you kill the guy from above, so jump.
Great concept and fun game! I think some music would really help sell it though.
thanks for playing it, i agree, next time i'll do a game jam i'll try to make some soundtrack
Looks very good by the screenshots. I cant play as I am on Mac
Thank you for letting us know about this. The game should now work on Mac too.
Nope. I download the .Rar and extract but it only gives me and .exe which my Mac cant open
Did you download it again, or was this from the old download
new one
Hi Xanderwood,
Thanks for flagging this. The Mac support is now available if you're still interested in checking out the game.
First time getting into Game Jam so would love to get some of your input! :)
Please let me know if you're having any trouble accessing, thanks!
i will check it out for sure. Probably tomorrow now.
Just tried to play. I can open the game but after the Unity logo disapears the screen goes black and that's all that happens, I left it for a good 5 mins incase it was loading slow but nothing. Sorry :(
Good job on the theme and the limitation. I liked the idea of having a puzzle and seeing how I can do it to infect everyone. I didn't like that sometimes you have to be super fast changing the blocks or otherwise you lose. Changing it so you have a 'preparation' phase first, where you put the blocks where you think will be good and then an 'action' phase where everyone will start moving could make it better and not frustrating in some levels. Good job overall!
Thank you for the feedback! In future games we will use implementation and action phases to give time for the player to prepare for the levels.