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Operation: Sugar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 4.111 | 4.111 |
Concept | #23 | 3.667 | 3.667 |
Overall | #32 | 3.444 | 3.444 |
Enjoyment | #33 | 3.167 | 3.167 |
Use of the Limitation | #75 | 2.833 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
RTHiro: Programming & Art Garug: Music
Software used
Unity
Cookies eaten
alot
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Comments
Art is very well done. Game concept is fun, and challenging. (I had the sound off at the time, though, so can't comment on Garug's music)
So the game has some good music and the art is very nice but I feel like a few things turn from fun into frustrating, I want to start with movement, because there is no real way of controlling how the player stops or slows down it makes it really easy to keep hitting things, without a checkpoint it forces a lot of backtracking meaning that we have re experience those aspects and not the new ones we haven't seen, then the damage you take from a slight tap also seems a bit unfair at times rather than taking the impact velocity and somehow translating it to damage. The candy bar rotation also seems to be rotating the wrong way? I'm not sure how to say this but it seems like it should go clockwise due to the positioning of the propeller.
Some things that could be considered solutions.
When the user let's go of movement keys accelerate the velocity decay so that the user stops faster.
Make damage more proportional to the speed of impact.
Introduce a way to keep progress.
Other than that I noticed there was a pause button but I could only press it with my mouse and on the menu, since it was a 2 button limitation pressing q&d to pause/unpause might have been a solution and on the menu using these to start & open help.
Overall a good game that needs a bit of polish for a much nicer experience.
Really cool idea along with some good art and music! I feel like the difficulty could be more fun if it was a little more forgiving like for example you could decrease the hitbox slightly. Other than that, I've quite enjoyed my time traversing as a candy in space!
It's infuriantingly hard :D I enjoyed it quite a bit though ^^
Very nice visuals and really cool idea and execution.
I liked the physics, but got stuck after moving something out of place.
which part did you get stuck at?
at the 02 canisters, bumped them so they were all lined up and couldn't ram through before dying.
Great art! I enjoyed it, however I felt it was difficult. good job.
Hard but great! Love the mechanics, maybe a level to learn more about the mechanics and how to improve the skills.
Also, go to https://youtu.be/6HjwUHob07Y and comment where are you from and why you love games. That would be gratefull for me and I will be able to follow in all your social media pages if you comment there.
Updated the LINK to https://youtu.be/6HjwUHob07Y. Now it is working fine :)
I must say game is hard. But the game looks cute. Astronaut homie looks sus tho.
An enjoyable concept, quite challenging to play, art and music is really nice!
Feels like the rotation of the candy bar goes the wrong way relative to where the thruster is placed.
Besides the multiple buttons everywhere, this is a really cool game. Hard to play but really interesting mechanics and design. Congrats on this game! Also the art was super neaaat!
Nah man , mah homie on the other side ain't no need no candy bar
Cool concept! Very difficult though. I also liked the menus in spite of it breaking the button rules, good job!
Thank you! Yea sorry it was bad on my part on misunderstanding the button rules, thought it only applied to gameplay only
Hard but not impossible, a neat concept with cool audio and graphics. Also is sci-fi and I love sci-fi!
thank you im glad you enjoyed playing!
There is alot of buttons used here.
yea it was my bad for misunderstanding the 2 button limitation rules