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GottaEatEmAll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #23 | 3.786 | 3.786 |
Concept | #33 | 3.500 | 3.500 |
Overall | #38 | 3.321 | 3.321 |
Presentation | #43 | 3.357 | 3.357 |
Enjoyment | #62 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Tomasz Theus
Software used
Unity3d
Cookies eaten
1 cheescake
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Comments
Fun and simple game! Enjoyed sooo much! You nailed it!
I liked the idea! Is simple and gives a lot of satisfaction. The only thing that I would change is the pace (make the countdown faster as the level progress!) and I would tone down the sound effect when you hover on the button. Keep it up it's really fun!
Its a really cool idea.
I think you used 0 buttons (idk if these hover things count as a button, but I dont think so), thats 5 Stars for the "Use of the Limitation". Good Job.
I would have made a button for the grabbing, because the wait time isnt so much fun.
Maybe you can add this after the voting. You dont even have to remove the timer.
I think a little bit time pressure would be perfect for the game, especilly in the levels that would take many time to aim :)
I think the waiting doesn't work well, it makes all the aiming and strength adjustment impossible to get right. Basically only the last second matters when you're aiming, because if you start aiming on the second number 10, the item placement will be completely different once it reaches second number 0. Really like the graphics, though, it may be a very fun game for a child, which is the public it is aimed at
Original concept! It would be fun for children! Graphics are great as well ! For the wait time, it is hard to find a good timing. I guess it really depends on the player :)
Agree on the 10 second wait time, but for a child it does seem like a pretty interactive game! Loved all the little cranking and catching sounds
Timing was tricky to choose. one one hand it is too long for you , but this game would be geared towars a child that.t probably not going to care about actualy cathing anything, rather moving sliders and hand. so i decided to make it long , seems i overdid it.
I found myself struggling to be able to aim or hit any of the doughnut, and the waits between shots kinda took away from the experience since I felt like half the game was about being able to predict where sweets will be by the time the hand reaches them.
The game looks nice and the music was nice as well, it felt like a carnival game where you had to shoot a target or catch a rubber duck.
Loved the weird graphics and the original use of limitation. Maybe 10 sec for aiming is a bit too long.
These controls were interesting. So far not many people opted to have the physical buttons. Good concept, but its objective is a bit confusing .