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Heaven Battles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #22 | 2.882 | 2.882 |
Concept | #26 | 3.118 | 3.118 |
Use of the Limitation | #35 | 3.059 | 3.059 |
Overall | #35 | 2.926 | 2.926 |
Presentation | #38 | 2.647 | 2.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ertryw
Software used
Unity
Cookies eaten
20
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Comments
Nice job! Was a bit frustrating to constantly fall off and its kinda weird that the bullets don't immediately push back the enemy, but besides that it was fun.
Idea is good, I played few rounds and reached level 6 I think? I noticed that you can cheese through everything if you keep on moving, enemy projectiles won't budge you :)
The concept and graphics are simple but efficient.
The game could be more enjoyable if the cube wasn't always falling as soon as you panic and press the wrong key :) and if we were restarting from the current level instead of from the first level!
nice, but the movement can lead you to fall, i think you should only fall if you get him by the enemies.
good job anyways :)
Nice movement, but allows you fall off a ledge due to the controls still in flux after changing levels, and not being able to restart quickly in that situation.
The D key isn't binded for moving right but the arrow key button is. The game runs a little slow on integrated graphics.
I think the concept could be fun though. Playing as a cube in isometric is a standard gameplay concept but I always find it charming and it fits the theme. I do wish you could move faster as it's a little bit slow. I didn't manage to get past the first level as I died near the end.
Being able to shoot in all directions and an upgrade system seems interesting but it might have been better to focus on tailoring one set of values of movement and combat for the jam. I'll try playing more of this game later.