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A jam submission

Blocks InvadersView game page

Submitted by Sandro Wainmaier (@sandrowainmaier) — 5 hours, 51 minutes before the deadline
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Blocks Invaders's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#114.0634.063
Overall#343.3283.328
Use of the Limitation#413.1253.125
Enjoyment#443.0003.000
Concept#523.1253.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Combined Genres
Shoot'Em Up & Puzzle

Team members
Sandro Wainmaier: Game Design/Propgrmaing

Software used
Unity, Blender

Cookies eaten
0

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Comments

Submitted

I really enjoyed the sound, aesthetics and feel of this one. In a game jam of many very hard games, this has been one of the easier ones. I basically died because I got bored of playing. I'm not saying it should get a lot harder, but I think it would have been perfect if it was just a little more bound to end, rather than just my hand getting tired.

Still, easily one of the most enjoyable games I've played this jam.

Submitted

Nice! I really like it. The design is great!

Submitted

Great aesthetic! The music reminded me of the main menu song from Subnautica (I love subnautica)

Submitted

Cool futuristic aesthetic, a little bit broken if you spam shots, but nothing that can't be fixed! :^)

Submitted

I liked the neon colors that you implemented in your game, and the dynamics are well estructurated.

Submitted

It looks great! The art and the music are immersive and it was fun :D. I only dont get the puzzle part besides that the enemies are teris pices 0.0 . Anyway It was fun.

Submitted

I think I was good at this game. I eventually realized you could just spam the fire button, but that's fine. It goes from 0 to 100 real quick. The sounds and art was great. This game felt very nostalgic with an asteroids meets tetris feel.