Thanks! I wish I could find a better “bouncing” noise, but I couldn’t so that throws off the atmosphere a little bit. Glad you liked it though! :)
Freezex
Creator of
Recent community posts
Hello!
I am here to suggest (and get feedback) on a daily task system.
I think it would be really cool to have 3 tasks that would reset/switch daily. These tasks would be just like normal tasks you get from NPCs, but you get them automatically. They could give 3x the rewards of normal tasks, since you can only do the 3 per day. These tasks would also be for around your level only. So if you are level 50, you may get Imps, Nobles, and Spirits.
I feel like this sort of feature would bring people back to the game everyday, and give people a reason to grind certain mobs that they otherwise wouldn't.
I would love to hear some feedback or additions to this suggestion. :D
Thanks for the feedback! Unfortunately, time was not on my side this jam. I planned on adding sound effect, but only got the attack one in.
The Dash out of map bug was also noticed about an hour before submission, but the only fix I can think of was adding bigger colliders or scaling down the player. (since colliders were the size of a single tile)
Not sure why you are so aggressive on that point. I don't know what to tell you, I play the game and pre-update, I didn't use a single potion unless it was in pvp. I was EXPing just fine both solo and in a team of 3 without using any potions. Meditation + Mana Blessings was OP and I'm glad it was toned down a bit.
Thanks for your input. I agree with you that Alchemists got a bad nerf this patch, but it's all in the name of balance. Before this update, there was little to no reason to play a mage because Alchemists did near the same amount of damage as well as never using a single mana potion.
As far as the icons go, I hope a change is coming to those. I get that it's hard to see. Not only because the positioning changed, but it's also hard to see the icon now due to the timers.
Thanks for your feedback. We will bring these points up in the next meeting.
Great art, Great sounds, Great music. The gameplay felt a little slow at first, and when it finally picked up, there wasn't enough space for me to pick up the things before they disappeared. Made me feel like I was missing out on a higher score even though I wasn't doing anything wrong. Maybe make the things count faster.
Friendly reminder that http://kakeledb.com/ will be updated once the new update goes live in game.
We are still working on quests overall, but they will be coming soon.
I suffer from the most common color blindness. Red/Green color blind. I have issues differentiating:
Yellow from green if it’s a light green
Brown from green if it’s a dark green
Orange from red occasionally
And shading in general is pretty rough.
I wouldn’t be able to tell you what colors are used in this game. For a completely color oriented game, I would go with very distinctly different colors. I did a color game for this jam and did very bright red, yellow, and blue. This should help with the majority of colorblind users.
Great work. Design was solid, art was great (the puzzle sword was probably my favorite part of the game xD) and the sounds were good. The timer snuck up on me at the end, and I wasn't quite able to finish.
The only complaint I have, is I would expect the tiles to turn clockwise. Not sure why I had that mindset, but it really screwed me up the whole time.
1. Yes, I added sounds and my buddy made the music since you have played.
2. I did add I think all the suggestions you gave
3. I did slightly change level 3 but it was only aesthetically. There was a weird bug where the button rendered behind the blue platform.
4. I didn't know about the fading particles. I'll definitely look into it for the next jam or if I revisit this one
5. I had a short Coyote time when you play tested, but I remove it do to a weird double jump bug. (I fixed the bug and forgot to put it back in)
6. Watching you soft lock your self in the same spot twice was fantastic. That lock was intentional.
7. Watching you finally figure out the solution was great. YOU DIDN'T NEED TO RESTART AFTER THAT MISSED JUMP!
8. Button text tip is a good one. Noted.
Thanks for taking the time to make a video for it. 100 times better than just writing a comment. Watching you work through the puzzles was a cool experience.
EDIT: I'm pretty sure you pointed out the SINGLE barrier than I accidentally put in front of a ground platform. The one on the last level lol. But yes, looking back, I should have put all of the colored barriers behind the frame