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Rhythm Blocks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #45 | 3.111 | 3.111 |
Concept | #57 | 3.000 | 3.000 |
Enjoyment | #60 | 2.556 | 2.556 |
Overall | #63 | 2.722 | 2.722 |
Presentation | #71 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Combined Genres
Puzzle and Rhythm
Team members
Two people worked on this game! Lucas J (myself) and Syndio C (my good friend). I did the programming and Syndio did the soundtrack.
Software used
Python3 (more specifically pygame).
Cookies eaten
0, unfortunately.
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Comments
Interesting idea! Didn't realize Tetris could get any more stressful!
What an intriguing idea for a game! Rhythm Tetris? Amazing concept! Honestly, if you decide to keep going with this (which you absolutely should) please let me know. I'd love to see how you expand it. That said, I do have a few things to note.
For starters, I wasn't entirely sure what to do at the beginning. I saw my score going down, so I knew what I was doing was wrong, but I had no idea what that was. I later remembered the genre combination and decided to try moving to the beat, but it took an honestly embarrassing amount of time to figure that out. It's probably more on me for being a bit slow with this sort of thing, but maybe it would be a good idea to communicate the goal to the player more explicitly.
To that end, I think that where each beat starts and ends is a bit ambiguous. It just felt like sometimes I was hitting the button at the right time but still losing points. Again, it's probably on me, but I'll at least mention it just in case.
This next point is a bit nitpicky, but whenever a level is loaded, console windows appear all over the screen. Again, it's not game breaking, but it's definitely a tad jarring.
Finally, I would suggest giving the player some more feedback when they clear lines or move at the right time. It would just make the game more...satisfying, I think. Like maybe add some sound effects. Or some screen shake. Or only change the colors when the player does something on beat! That would feel really powerful and satisfying. Not to mention: it would reinforce the need to move on the beat.
Overall, you've got a super neat idea here! Please keep going with it (sorry to be forceful, no pressure :) )!
Oh, and really cool music! It got stuck in my head, but I'm not complaining.
Thank you so much for the feedback! I totally agree with everything you've said here. Also, the whole thing with hitting notes on-beat is definitely not your fault, the game doesn't sync up 100% of the time as it should.
Pretty good! but my points were negative the whole time :D Also where is the second genre?
I was aiming for puzzle/rhythm, but a number of the pieces of feedback I've been getting state it's difficult to see the rhythm element due to the music lacking extremely noticeable beats. If I pick this project up again in the future I'll be sure to make this more apparent. The scoring's the other thing that needs fixing... It's unfair and unfun as it is now.
Thanks for the feedback,
PB
Cool idea mishing tetris with music, but the syncing problems is a big issue.
Heya, I am doing video feedback, cool entry, interesting concept for sure. I think there are a few things that could have improved the entry, but hey, game jams really do be like that sometimes
Just finished the video and oh. my. goodness. Thank you so much! When you were talking about doing videos for each game I thought maybe you'd do a 5 minute summary of each and you absolutely demolished those expectations. The feedback is detailed and understandable and most importantly, useful.
I don't have any plans to do an overhaul of the game mechanics (t-spins, etc) anytime soon, but I'm definitely going to implement some of the visual and score-based modifications you recommended like adding a grid, a next-piece-preview, and a combo counter.
It's obvious you put a lot of time and effort into this video review. Keep up the good work!
haha no problem, Its not to much effort on my part I just record on OBS -> youtube -> comments. Takes more work to actually make a game than the vids haha. Glad you liked it!