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Heavily Gated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #17 | 3.500 | 3.500 |
Use of the Limitation | #25 | 3.300 | 3.300 |
Overall | #29 | 3.225 | 3.225 |
Concept | #41 | 3.200 | 3.200 |
Presentation | #49 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2: me, who did the coding art, and half the level design and another member of my computer club who did the other half of the level design level design
Software used
unity, piskel
Use of the limitation
heavy things block wind, and if you are heavy you can go through certain doors.
Cookies eaten
6
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Comments
Very clever puzzle game. Good job.
thanks
Props for these clever puzzles, rising in complexity. I must say I didn't manage to beat the last level (I have a love-hate relationship with puzzles: I love them, but I hate that I'm not actually good at them). Fun game.
The graphics could be a little bit sharper. More importantly, though, a little more feedback (animations, audio, visual effects, GUI elements) is needed to help the player feel their impact on the world. As another reviewer noted, we can't see the player's current weight, which is a really important element.
Audio is one area where a little effort goes a long way--even if it isn't great, it really helps make the game world feel alive.
thanks
really fun puzzle game! great work.
thank you!
Nice puzzles and pixel art. I think the movement could be a bit quicker and more concise with this sort of tile-based puzzle game. Mainly the game just needs more excitement. More mechanics, sound effects, quirky animation, etc. Good start, interesting to see where this goes.
Good game with some clever puzzle design a counter to see on which level you are would be a great addition . Good job!
thanks for the feedback
This is pretty solid puzzle game. Some audio could add a lot of polish and I agree that being able to see your weight would make a lot of sense. Well done.
thanks!
Really good level the only thing is the sometimes when you move you move twice. It would also be helpful if there was some indication of your weight.
Also I would Really Appreciate it if you played my game.
thanks. i noticed that bug last night but I didn't know what caused it and i haven't had a chance to figure it out today either. the weight indicator was something we ran out of time on but we did plan to include it
Good level design.
thanks