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Wise Slicer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #22 | 3.417 | 3.417 |
Concept | #30 | 3.417 | 3.417 |
Overall | #37 | 3.104 | 3.104 |
Presentation | #42 | 3.000 | 3.000 |
Use of the Limitation | #52 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
AntonioDA
Software used
Godot, Asesprite
Use of the limitation
I wanted to incorproate it better, but my time got stolen by experimenting with Procedural Meshes. Now there is only a weight to the texts, so they fall down.
Cookies eaten
Around 10. But i also ate a slice of cake!
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Comments
The music was an excellent fit for this game. I think a larger variety of text would be interesting and maybe introduce different text over time. Hopefully you learned some cool stuff about procedural meshes. Well done
I liked the slicing mechanic. Music was chill and relaxing. Good job
Slicing the negative thoughts was fun. The bouncing was fairly realistic, although there were definitely some slashes where I was certain I had sliced correctly, but the thought didn't get cut. :)
Some music during gameplay would have been good. Also, I get that the esthetic is deliberately minimalist, but it could have done with just a little more variety.
Chill game at start but becomes frenetic very fast, it's super entertaining to slice the words, like a fruit ninja (but heavy words), also love the minimalist aesthetic ^^
I love the idea of getting "weight" off your chest. Really chill game, I enjoyed it!
The idea of abandoning thoughts is similar to meditation.
In fact, focusing on this game is a meditation-like experience. Very impressive.
Game is Super chill. Other then they glitches that you put the description The game is great.
Also I would Appreciate it if you played my game.
Awesome game quite chill. How did you implement weight though? Overall awesome :-)
The original idea was to have the slice points be affected by weight the more damage you take. But sadly I ran out of time. So the only real weight mechanic is the weoght of the texts pulling them down (i.e. gravity). I would not be surprised if that disqualified me from the jam, but that'd be alright. Had a blast with developing this game :)
fun