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Hungry Frog's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #19 | 4.217 | 4.217 |
Overall | #24 | 3.848 | 3.848 |
Concept | #32 | 3.826 | 3.826 |
Enjoyment | #39 | 3.565 | 3.565 |
Use of the Limitation | #43 | 3.783 | 3.783 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
https://twitter.com/MrMustardGames
Software used
Unity; Photoshop; Illustrator; Audacity.
Use of the limitation
One level.
Cookies eaten
Zero XD
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Comments
Great art and music!
Awesome arcade style game. Sound effects were spot on and the old-timey music is catchy. The art is really nice, easy to look at for a while and nice attention to detail, and kept me immersed into the level and game.
the graphics are really nice and the jump animation is so smooth!!
Wowwww the fly behaviour legit even make me wanna swat those suckers off my screen, seriously.... it's also weird how much that adds to the game, I think without that it would still be fun, but I love watching the flys move when they're like this. The game itself is def the most juicy & crisp out of the whole jam, was a real treat to play.
I like your game, it's fun and with very simple mechanics. I think there is an opportunity to make the game even better by adding different landing spots or flies.
Keep up the good work!
Very polished and good looking game, nothing big to report. There are some things that might be a good idea to look at to make the game much more fun:
In general, the base is very solid, just needs expanding. A couple game types (or difficulty levels) could be a nice touch.
Definitely a scoreboard would make for a much more competitive game, though for that you need to bring the skill ceiling much higher - so the "pro strats" are possible to discover.
I'll take my game as an example. During playtesting with the new combo system, I noticed that while on earlier waves it's good to take things slow and get the multiplier up (it requires you to not miss a shot), but once the stinger come flying, the target priotization is the most important - taking care of the most dangerous enemies first means a difference between a new record or just a good score.
If this all sounds negative - it's not, this is a VERY well made game with enough flair to stand next to any jam game and with the 72h constraint it's obvious that all of the things I listed aren't possible. This is an amazing example of a jam game, I'm throwing some ideas in to maybe help a bit ^^
I love the whole presentation of the game with the old timey vibes and ragtime piano music. The gameplay was also really fun, but it did take me a while to get used to the movement. Everything felt really polished, and I honestly have no complaints. This is very polished and a lot of fun, so Great Job! Also my highscore is 39.
There is a nice challenge trying to catch flies and land in the right spot! Not sure I ever worried about hunger though, perhaps when the score is high enough? it will be more concerning? Overall very jolly though.
Really liked the movement and controls -was very fun to play!! The art was nice too -awesome work!! :D
The music is fitting. Got a highscore of 6. Wonderful art! Fluid animations, not so fluid jumps. Flies are easy to miss(they are literally black dots and i suck at this game). The gameplay is nice. Thanks for the experience. If you can, also check out my game.
The music is so nice. Good choice. Reminds me of those old timey videos.
It's a nice little game! Really enjoyed falling underwater again and again!
What an amazing game! I made 33 points :) That's a lot, right?
wow, I never made it to this score XD
The graphics look very nice and it's nice overall
i like this one
i think the concept is good because it takes an idea that is a bit generic in this jam but adds a bit more to it
the visuals look nice but i think you could have made the flies look a bit less like just black dots but otherwise i like the graphics
i also like the piano music in the background
good job
very entertaining