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Dreamer Room's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #23 | 2.994 | 3.667 |
Presentation | #35 | 2.722 | 3.333 |
Overall | #41 | 2.654 | 3.250 |
Use of the Limitation | #48 | 2.586 | 3.167 |
Concept | #51 | 2.313 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
TwigWallder (I also took the music of a person who was free copyright I do not know if that counts? and and a friend helped me correct my mistakes in English, I'm French so I have a bit of trouble with English :') )
Software used
Game Maker Studio 2
Use of the limitation
We are in a room, only the ground changes and we are on a dream. it was hard I took almost 2 days to find the basis of my gameplay
Cookies eaten
Good question, i think 7 but i'm not sure
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Comments
Great concept!
I noticed that everytime you advance in the levels the time goes forward, it has a nice game design and nice art style.
The gameplay is pretty good and entertaining!
Game looks amazing! Great work
Ok, the concept of the game is awesome! The level design is pretty good the only bad thing for me is the music, because FOR ME, I can't tryhard this game with a calm music, in this game you don't have enough time to chill x) So yeah it's a little "inconsistent"..
But this submission is still awesome, great job!! The game is playable (not open, for everyone tho because the timing is very very close), so maybe add a difficulty that you chose like : easy mode, hard mode..
Otherwise, keep doing games, your work is EPIC
(ps : je suis français aussi, et je t'offre ma baguette de soutien ;) , ça me fait marrer de dire ça car tout les anglais pensent que on est tous obséder par le pain x))
At first, I liked how the bad ending depends on what you touch. The music is nice and calm, and the graphics where pleasant to look at. Unfortunately, I was unable to beat the game before my fingers started cramping badly. The 10 second time limit for each level is very strict even with extra time collectibles. This makes it hard for casually play, but perfect for speed running. I'll come back to it in a later time. Keep up the good work.
That's pretty good I have to say. I see some strange behaviour with some enemies (not always, I think you did a great job).
Nice job! I like it!
Very nice submission!
Overall nice level design, introducing elements slowly. Colors are pleasant and harmonious.
I love how you used time to make this engaging and challenging. Also the music fits very well with the pace of the game.
The only thing that I noticed is at some level the enemies start going sideways. Maybe it would be nice if they would be differentiated so that you know they are different than the usual ones (different color/sprite). Or maybe a visual aid to know where they jump because it's too fast without practice.