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A jam submission

Javi eats noodlesView game page

Javi eats noodles
Submitted by Monswarm — 7 hours, 48 minutes before the deadline
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Javi eats noodles's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#24.0454.045
Presentation#53.9553.955
Overall#63.6363.636
Enjoyment#153.1823.182
Use of the Limitation#233.3643.364

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Monswarm

Software used
Unity3D

Use of the limitation
The boss (Javi) is in a restaurant, the player doesn't move, we have to interactuate with him in the restaurant (same room). Doodle theme: you have to draw the food!

Cookies eaten
Oh man, 0 cookies, unlimited icecreams

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Comments

Submitted(+1)

LOL! That caught me by suprised, just how exactly do i make him so happy? :D I really enjoyed the uniqueness that was in this game. If only a little hard and confusing its goot oodles of noodle charm that I love!

Developer

Hahaha, glad to hear! Thanks a lot!

Submitted(+1)

Great idea and very funny graphics :D

Developer

Thanks! <3

Submitted(+1)

Loved the physics of the game, i loved that the lines had their own physics.

It's such a nice concept!

Developer

Glad to hear you like it!

Submitted(+1)

Hey! the concept of your game is AWESOME, the right words for me are "Incredibly, stupidly funny"

This face deserves a 10/10 x)


Developer

Hahaha, thanks a lot!

Submitted

really cool visuals and game mechanic, i had a fun (and hungry) time playing this :)

Developer

Thanks! I'm wondering now why I didn't add an icecream as a food, I was eating a lot of it during the game jam :'D

Submitted(+1)

yooooo I really love those visuals :) besides that I also really like the idea although some drawings were too complex for the given amount of time imo. damn now I'm hungry... I might go eating some butterflies now :D

Developer (1 edit) (+1)

Hahahaha, only Javi is allowed to eat butterflies!

Honestly, I wanted to make a progressive difficult timer. I was planning starting with 1 minute and reduce it slowly for each turn.

However I didn't have time to make more food and that approach was a bit more complex, so I discarded that... Because... Javi wants the food NOW!!! :'D

Overall: yes, you are right, the game is a bit difficult, probably I'll modify it after the votation period.

Thanks for playing, I appreciate your kind words

Submitted(+1)

The visuals are great, I'm wondering how the hecc you managed this, and the visual style and absurdity got a laugh out of me. Very well done!

Developer

Hahaha thanks a lot! I also loved your art style :)

Submitted(+1)

Enjoyable and creative.
Although I questing why Javi thinks about cats when he eats. Hope he does not own any.

Developer

Fun fact: Javi is a real friend. 

Fun fact 2: he doesn't have any cats, guess why >:D

Haha, thank a lot for your kind words, I appreciate it

Submitted(+1)

This was absolutely hilarious, I love it!! I enjoyed it a lot, and the drawing thing is SO cool!! I love that! And this is an awesome take on the limitation! :D 

I absolutely died laughing at the cat part. I had to feed him two cats in a row. Oh god.

Developer

One cat is never enough!!! Hahaha

Thanks a lot buddy :)

Submitted(+1)

lmfaoo this game is awesome!  The art was excellent and the drawing mechanic was really cool!!  

Amazing work! :D

Developer(+1)

Thank you for your kind words <3

(+1)

I like you game good

Developer

Thank you!! <3

Submitted(+1)

Fun take on the jam!

How did you implement the matching mechanic?

Developer

Thanks!!

I made my own implementation, since complex image recognition would require to involve machine learning or similar prediction models.

What I do is to detect the contour (I'm using a LineRenderer to draw, so it is automatic) and downscale both images to process faster and have a higher fidelity % score.

With the contour I try to detect, rotate and stretch the image to look like Javi's image (I have some tracking beacons for it wink wink). From here I try to get 3 possible images, then I divide the drawing into 8 sections and try to see if there are pixels in the key areas.

Then I add more score if the pixels are equal for the rest of the drawing. I take the highest value of the three images.

If I can't detect the outline or the drawing is too strange, I simply compare the pixels one by one.

Submitted(+1)

That's nice mate! 

I don't know exactly what you mean by beacons though. But it seems you're chopping up the image then checking pixels counts/areas. Did I get this right?

Developer (1 edit)

Yes that's correct.

When I say "beacon" I mean to say that I have configured a few pixels zones that are very important to draw. In Unity, I made added a few "zones" as gameobjects that are important to recognize the image.

For example, the cat face. I put "important zones (aka beacons)" in the eyes and nose. Because drawing the outline would be as easy as making an oval circle. Therefore, I give extra points if you try to do the eyes and nose.

This is a very reduced explanation, depending on the drawing there are areas of different importance.

Submitted

Ah you defined areas for each image. That clears it up. Thanks!

(+1)

Hahahahaahahh, I loved it!

I LOVE the art style, I think the theme and the limitation perfectly fit in your submission. Good job :)

Developer

<3

Submitted(+1)

JAVI ORDERED A BUTTERFLY PLEASEEE all jokes aside, this is a pretty interesting and fun game!

(+1)

I lost it when Javi ordered a cat 😂

Submitted(+1)

Now I have to play it again just to draw Javi a cat HAHA

Developer(+1)

Hahahahah, thanks a lot buddy!

I wanted to add a different mechanics and a results screen with the % of success with respect to what Javi had asked for. But I didn't have time :(