Play game
Bubble Sumo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #36 | 3.444 | 3.444 |
Concept | #46 | 3.556 | 3.556 |
Overall | #53 | 3.417 | 3.417 |
Presentation | #55 | 3.444 | 3.444 |
Use of the Limitation | #62 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
EmeraldRailgun
Software used
Unity, Asperite and Bosca Ceoil
Use of the limitation
You both throw yourself at enemies and your health acts like ammo as you take damage upon touching enemies.
Cookies eaten
zero :(
How was your experience with Mini Jam?
It was pretty fun though I would have liked to add music (unfortuantely I cannot make music)
Leave a comment
Log in with itch.io to leave a comment.
Comments
Love the dash mechanic. The sfx give juciness to the game but i would love some background music.
Great game with nice art!
This is great! Felt very tight to control, with clear visual clues as to when enemies would attack so whenever I died it felt fair. I adore the animation that plays when enemies are knocked off the stage - it's hilarious!
Cute characters and implementation of the limitation! Very fun
Fun game, really like the art and gameplay mechanics were solid, excellent use of limitation! Great game, great job!
Ha! I love how you just get blasted off the side. This game is fun. The charge up visual on the enemy is super helpful. Cool game but I feel like I suck at it haha.
Great lil' sumo game! Pushing the enemy off the edge is very satisfying and the use of the limitation is great. Nice work!
Here's another comment specifically from one of the artists on the InTheWall team:
"Cute and fun game! The use of the limitation makes sense and I think it suits the game. I think it would be really cool to implement a gradual change in difficulty (like in Tetris) that pushes the player to their limits. I feel there's potential for how you can expand on the game even with how simple it is. Love the clouds in the background, and the visuals in general." - Babs (from InTheWall)
I had this exact idea but I scrapped it, Love how you made it work!
This is a perfect example of keeping it simple, great job! You made the game fun and enjoyable without adding too many unnecessary details. I like how you could see when the enemy was about to attack so you could time your jump. Your game fits the theme really well, the only thing Id change is the button controls. Left shift to dash with a WASD movement isn't too user friendly. I'd just use space bar instead.
Easy to understand and fun.
The characters are cute and I like them. I especially like the way they fly.