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"So... Cold," last line of the little sponge as I sob and feel a part of me dead. Somehow you made me feel guilt over a sponge... How dare! Other than that, I really like the dialogue and writing in the game, The puzzle mechanics are also very interesting, and bet there was a lot more planned for this game given the number of gimmicks present through the proceeding levels.

I found some puzzles to be a bit wonky sometimes (Such as losing water when moving into a water filled grid?) or this could just be some balancing issue. For the jam version, the levels after the blood loop to the extra dirt level at some point. The game could really pop out if it used some more visuals!

Other than that, this game has more potential if developed outside the jam! I genuinely enjoyed the writing and the mechanic ^^

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Thanks so much! I always love to hear when people catch feelings from my writing! I wanted to make more, in terms of everything, but I spent way to long in puzzlescript trying to make it do some things that it wasn't really designed to do. I also overestimated my ability to design puzzles, so I didn't get to create as many rooms as I would have liked.

I wanted originally to have the sponge not lose water when moving into the water grids, but I couldn't get puzzlescript to do it properly and I eventually gave up on that. I always meant to return to it when I thought of a solution, but nothing ever occurred to me.

I'm not much of an artist(I think the worst piece I have  in the game was the number 6 on the sponge) but I tried to have it be good enough. I did most of the art about 6 hours before the close of the jam. before that it was all just colored squares!

But yeah, I enjoyed making this game! Keep on jammin'  PiXELiN!

(+1)

Keep writing bro! and yeah the puzzlescript is indeed difficult sometimes, and incredibly frustrating when it doesn't go your intended way. Also the art is honestly fine, I feel like even with a polished sponge and semi realistic tiles, it still won't have the same magic the writing and the puzzle mechanic gave it. It is still amazing you manage to juggle all 3 (4, counting game design) roles in gamedev, so give yourself a pat on the back for such a daunting task. Keep Jammin' ConeTristan!