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A jam submission

Topdeck LordView game page

Collectible card game without RNG.
Submitted by candarush (@candarush) — 1 hour, 36 minutes before the deadline

Play game

Topdeck Lord's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#24.4784.750
Overall#34.1254.375
Presentation#44.2434.500
Concept#84.0074.250
Enjoyment#103.7714.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Candarush

Software used
Unity

Use of the limitation
No RNG. Seriously.

Cookies eaten
0

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Comments

Submitted

Cool game! Very difficult, once I understood how the economy worked it really upped the strategy of the game and the importance of each move, awesome mechanic

Developer

Thank you. The strategy aspect was my main focus for this game.

Submitted

Had a lot of fun playing this one!!  Very well designed and a cool way to use the limitation too!  Awesome work!! :D

Developer(+1)

Thanks!

Submitted (1 edit)

This was a fun game which was difficult but enjoyable. I feel like some of the cards we were given were mandatory in order to beat the game, and if you didn't take one of them, you were unable to go back to get it again. I think it would be better if you made it so we could select the level we play.

Developer (1 edit)

Thanks for your feedback! I think that making the player repeat the levels is not a good idea.  Especially in the absence of randomness, simply repeating the same moves will lead to victory. Thus, the player will be able to receive any number of necessary cards from the rewards. I am thinking of adding a library of cards.  All the cards from rewards will go into it and the player will be able to access them at any time during the adventure.

Submitted

This game was very difficult! I had a hard time beating the first level, until I stared playing the game for the economy and passing the first few rounds. Super unique and fun game!

Developer

Yeah I probably should have left a bigger margin for error. I will definitely do something with the difficulty level in the nearest patch.