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Gravity Attack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #51 | 3.086 | 3.333 |
Enjoyment | #53 | 2.777 | 3.000 |
Presentation | #66 | 2.675 | 2.889 |
Overall | #66 | 2.623 | 2.833 |
Use of the Limitation | #93 | 1.955 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3 Team Members: Yang(Design/Programmer), Charles(Design) , Strawnks(Programmer) https://strawnks.itch.io/
Software used
Unity
Use of the limitation
If you move the wrong way even just by the slightest you'd die.
Cookies eaten
Yang: Around 20 Strawnks : i ate a protein bar Charles : ...
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Comments
Very cool! I really enjoyed arranging the planets to guide the ship, and it was a fun amount of trial and error getting the right placements along with the right ship launch direction and speed. That last level was very tricky! It's an awesome concept, and it really fits the simulation theme well.
One thing I would have liked is the ability to remove planets, since I found myself in an unwinnable situation on level 6 and had to reload. I'm glad you included a level select!
oh if you decrease the size of the planets it’ll delete itself. You can do this by right clicking it till it’s gone.
Cool game! I couldn’t beat the final level but I enjoyed playing the 6 levels! The concept is nice and quite easy to grasp, but the game remains interesting and challenging! Congrats :)
Great concept and a fun puzzle game
Good puzzle game, but a little big in the webpage. It would be nice if there was a reset button so you could try again without waiting for the ship to crash.
Space is the reset button
I couldn't really play it on the web build, the screen size was really big for me, was this intended?
yeah sorry it was built in a way that scaled poorly and so the screen size ended up being the size of the testing screen. Pretty sure downloaded version scales though if you still wanna try that though I won't guarantee the game will work
Was it just me or the ship accelerated a little or it flew with constant speed?
It was built this way as too much initial speed means the player won't beable to see it happen as well and scaling speed would be a little difficult. Too much gravity would need lots of speed to make a slingshot. And Velocity is constant in space. So you have to be decently close to the planets in order to be affected to a decent manner. I can assure you though that the gravity is working as intended as shown when you launch the game there were 3 squares with gravity with spaceship pictures attached to them.
I did not understand it
Sorry for that… Here is a short explanation though. It is a puzzle game where you place planets to slingshot your spacecraft towards a goal. Space to toggle between launching ur spacecraft and Placing planets and after launching you can reset the level by pressing space again. Would love it if you would try playing it again even if it’s just a level or two
ok I will try to do it although I will be busy, but I will try!
Its an interesting idea for a puzzle game, and also an interesting take on the limitation.
I had a problem with level 3, it seemed very laggy.
Thank you for the response, could you elaborate on the problem with level 3? We haven't encountered any issues with lag for that level.
It only seems to lag in the web version