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A jam submission

Dont Drop Down (Mini Jam #97)View game page

Submitted by Codex — 13 hours, 22 minutes before the deadline
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Dont Drop Down (Mini Jam #97)'s itch.io page

Results

CriteriaRankScore*Raw Score
Concept#203.7143.714
Use of the Limitation#233.3573.357
Enjoyment#293.2863.286
Overall#293.2863.286
Presentation#582.7862.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me, Codex

Software used
Unity

Use of the limitation
I made the tiles fall out beneath you when you move

Cookies eaten
I dont eat cookies i drink milk (about 3 cartons)

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Comments

Submitted
Sometimes enemies spawn right on me. A bit lacking in dynamics
Developer(+1)

I thought I fixed that bug? What else could I do to make it more enjoyable?

Submitted
The sound is terrible, large delay in shooting, the firing visual is not juicy: 
 add more bullets in line, more impact by particles (blood effect after each bullet), 
fix the enemy spawn bag, add some gameplay loop changes (multipliers, effects, different types of 
the enemies), add dynamics in the player movement (more ways to dodge, various obstacles on the map,
visual effects, reduce delay of the ability and soooooo on).
...
It might be an interesting game/
Developer (2 edits)

Well I'm terrible at music so that's not gonna happen in a while and this is my third game so I'm still really bad, there were a lot of things I wanted to add that I couldn't do in time. These will probably come after the jam if I continue to develop it :) and what do you mean about the more bullets in line? Thanks for the feedback!

Submitted

That's just my terrible English. I meant gun burst.

Submitted

Cool, fun idea and execution.

Submitted

Interesting idea, involves some strategy, fine job !

Submitted

It's pretty difficult but still fun :)

Submitted

I liked it! It had an interesting difficulty curve where when I started I couldn't get more than like 30, but by the time I was done I was getting over 300 no problem. Only thing I'd change is somehow showing that the enemies have 3 health. At first I thought it was broken and they were dying randomly. Overall a fun game and great use of the limitation!

Developer

Thanks! I was really proud of coming up with that idea

Submitted

cool game! liked the tiles-mechanic :)

Developer

Thanks!

Submitted (1 edit)

Good game! It's a cool conecpt and is pretty fun. I enjoyed it a lot but felt like it was a bit hard since you didn't get to play for that long. It's probably because I'm bad at it tho 

Developer

Thanks for playing! I might consider making it easier

Submitted

Nice game! I really like the concept of the falling tiles on the ground, it’s a great interpretation of the limitation!

I don’t know if the enemies’ lives should be lowered a bit or if I was just bad at it and didn’t play the right way (which is very likely haha), but I’ve had a hard time getting a score above 40. There are also several times when I did not understand why I died, but that might be because I missed some visual clue.

Anyway congrats, nice job for such a short jam and as a solo dev!

Developer

I don't know why sometimes you just fall, either the colliders are weird or you ran out of hearts. I didn't think it was that hard because when I played it I could get over 60

Submitted

Haha yeah usually as a dev who played through your game countless times you tend to underestimate its difficulty, that’s completely normal! And the difficulty is not a big problem either, it’s still interesting to play even when you can’t score very high.

Developer

I guess so, heh

Submitted (4 edits) (+1)

It's a shame about the crash, maybe if you can try fix it they might let you re-submit?
I had a look in the .js Console while running the Game, it seems that during the start up (loading the menu) there is a NullReferenceException Error Followed by another one When you Start the Round/Level, the game crashes on Error(216) can't tell what is the cause of this possibly related to the 2 previous NullReferenceException.

For you info (if you don't already know) NullReferenceException's are normally triggered when you are trying to do something with an object that hasn't been assigned, say in this case once you shoot the enemy you wan to Instantiate a new enemy GameObject but you haven't assigned anything to that game object or the assignment is sitting too late in your stack.

Just something to look out for or consider, I hope you can get it sorted!

Developer (5 edits) (+1)

I dont know how to fix it so im probably gonna make it a application, sorry

I know about the null reference exceptions but I thought it was just assigned a little late because it works fine on windows and mac (EDIT: i had a script causing these null references because I had a duplicate script that i put on a object while half asleep heh AND IT WORKS! thanks for the help!)

Submitted

Awesome! glad I could help

Submitted

It looked like an interesting game but before I could get into game, error pops up on browser. Can't really rate it in its current condition.

Submitted

Got around to playing it again and rerated. Nice concept overall. A little juice to the shooting would definitely amp it up a notch. Perhaps the limitation could have been extended a little by making dash take some life temporarily. But I understood that if I stood on the tile still it won't drop so it was there. Good job.