Sometimes enemies spawn right on me. A bit lacking in dynamics
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Dont Drop Down (Mini Jam #97)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #20 | 3.714 | 3.714 |
Use of the Limitation | #23 | 3.357 | 3.357 |
Enjoyment | #29 | 3.286 | 3.286 |
Overall | #29 | 3.286 | 3.286 |
Presentation | #58 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me, Codex
Software used
Unity
Use of the limitation
I made the tiles fall out beneath you when you move
Cookies eaten
I dont eat cookies i drink milk (about 3 cartons)
Comments
The sound is terrible, large delay in shooting, the firing visual is not juicy: add more bullets in line, more impact by particles (blood effect after each bullet), fix the enemy spawn bag, add some gameplay loop changes (multipliers, effects, different types of the enemies), add dynamics in the player movement (more ways to dodge, various obstacles on the map, visual effects, reduce delay of the ability and soooooo on). ... It might be an interesting game/
Well I'm terrible at music so that's not gonna happen in a while and this is my third game so I'm still really bad, there were a lot of things I wanted to add that I couldn't do in time. These will probably come after the jam if I continue to develop it :) and what do you mean about the more bullets in line? Thanks for the feedback!
I liked it! It had an interesting difficulty curve where when I started I couldn't get more than like 30, but by the time I was done I was getting over 300 no problem. Only thing I'd change is somehow showing that the enemies have 3 health. At first I thought it was broken and they were dying randomly. Overall a fun game and great use of the limitation!
Good game! It's a cool conecpt and is pretty fun. I enjoyed it a lot but felt like it was a bit hard since you didn't get to play for that long. It's probably because I'm bad at it tho
Nice game! I really like the concept of the falling tiles on the ground, it’s a great interpretation of the limitation!
I don’t know if the enemies’ lives should be lowered a bit or if I was just bad at it and didn’t play the right way (which is very likely haha), but I’ve had a hard time getting a score above 40. There are also several times when I did not understand why I died, but that might be because I missed some visual clue.
Anyway congrats, nice job for such a short jam and as a solo dev!
It's a shame about the crash, maybe if you can try fix it they might let you re-submit?
I had a look in the .js Console while running the Game, it seems that during the start up (loading the menu) there is a NullReferenceException Error Followed by another one When you Start the Round/Level, the game crashes on Error(216) can't tell what is the cause of this possibly related to the 2 previous NullReferenceException.
For you info (if you don't already know) NullReferenceException's are normally triggered when you are trying to do something with an object that hasn't been assigned, say in this case once you shoot the enemy you wan to Instantiate a new enemy GameObject but you haven't assigned anything to that game object or the assignment is sitting too late in your stack.
Just something to look out for or consider, I hope you can get it sorted!
I dont know how to fix it so im probably gonna make it a application, sorry
I know about the null reference exceptions but I thought it was just assigned a little late because it works fine on windows and mac (EDIT: i had a script causing these null references because I had a duplicate script that i put on a object while half asleep heh AND IT WORKS! thanks for the help!)
It looked like an interesting game but before I could get into game, error pops up on browser. Can't really rate it in its current condition.
Got around to playing it again and rerated. Nice concept overall. A little juice to the shooting would definitely amp it up a notch. Perhaps the limitation could have been extended a little by making dash take some life temporarily. But I understood that if I stood on the tile still it won't drop so it was there. Good job.
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