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SNAKE2000's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #7 | 3.939 | 3.939 |
Presentation | #8 | 4.303 | 4.303 |
Use of the Limitation | #9 | 3.939 | 3.939 |
Enjoyment | #16 | 3.788 | 3.788 |
Concept | #38 | 3.727 | 3.727 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
JOSEPH QUESTED, FERBY1999
Software used
Unity, Asesprite, Ableton
Use of the limitation
Snakes can never stop!
Cookies eaten
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Comments
Wow, it's so impressive how polished this is! And such a clever idea. I love the idea of taking classic game mechanics and adding a modern twist. Great job!
Top-notch aesthetic!
<3
I've never seen a snake-like game with this much personality. What you did with the artistic direction of this game is really good! My one and only problem is that you should really make the web version at a lower resolution, I had to scroll while playing to see the top and bottom of the map.
i know the resolution thing is so annoying!! it’s really weird it works perfectly on some of my monitors and not others, even though they have the same 16:9 dimensions. i was able to fix it by playing in non fullscreen and changing the browser window zoom, so you could give that a try. do you have any tips for web builds / itch display settings to fix it? i re-exported and uploaded it like 5 different times and i can’t work out how to get it working reliably. the viewport is a fixed pixel size but even when i restrict the itch window to that specific resolution it still cuts off the sides on some monitors. it’s absolutely infuriating.
Holy cow, this is quite the entry!! How did you guys have time to do this?? The atmospheric sfx along with the song really did this piece good. I got up to the graveyard level but one of the chicks happen to be in the middle of a convoluted area so I insta died in that mess. I have some feed back / comments for you:
1) It would be nice to see a bit of a grid structure or something to indicate where the chicks and enemies can move. Maybe it was intentional to make it a little unpredictable of where they moved but it definitely was a little stressful avoiding/catching
2) There is a slight thumping? noise when i peruse across the grid and that is such a nice edition / juice to the game. It really helps me time my movements
3) I subconsciously hoped that my chicks would not be entangled in the procedurally generated maze at times... for my personal taste, making those mazes a little easier would be nice but of course, that is just me knit picking!
Really an amazing entry guys, well done
Holy cow, this is quite the entry!! How did you guys have time to do this?? The atmospheric sfx along with the song really did this piece good. I got up to the graveyard level but one of the chicks happen to be in the middle of a convoluted area so I insta died in that mess. I have some feed back / comments for you:
1) It would be nice to see a bit of a grid structure or something to indicate where the chicks and enemies can move. Maybe it was intentional to make it a little unpredictable of where they moved but it definitely was a little stressful avoiding/catching
2) There is a slight thumping? noise when i peruse across the grid and that is such a nice edition / juice to the game. It really helps me time my movements
3) I subconsciously hoped that my chicks would not be entangled in the procedurally generated maze at times... for my personal taste, making those mazes a little easier would be nice but of course, that is just me knit picking!
Really an amazing entry guys, well done
Incredibly polished for the time given. Well done!
i like the game. nothing more to say, in my opinion its perfect like how it is right now o,w,o
Really beautiful, fun and amazingly well done game