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A jam submission

ShovelManView game page

Submitted by sprinter127 — 1 minute, 14 seconds before the deadline
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ShovelMan's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#731.2062.000
Audio#740.9051.500
Graphics#750.9051.500
Gameplay#750.9051.500
Special Object Implementation#751.2062.000
Fun Factor#750.9051.500
Overall#751.0051.667

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
It is a game you can play toghether with your friends and you dig there with a shovel

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Comments

Submitted

Can't load too :/

Submitted

Can't load T_T

Submitted

I read about the webgl issue below, too bad! In general, I love me some prison escape games! 🙂

Submitted

Unfortunately it would not load.  There is a setting in Unity (screenshot below) that fixed this issue for me when I had it the first time I tried to upload a WebGL build.  It may solve your issue as well.  

Submitted

Yes, I also did not load the game with standard compression. I chose GZIP and everything worked. At the same time, it is strange, because before there were no problems with the standard

Submitted

The game seems to have problems loading, last time I had an error like this it was due to me not including "Decompression fallback" in the webgl settings, you can try that and if that still doesn't work just export to windows or send me the web release in a zip file on discord (Plackett#6864) and I can try to fix it. I hope this game is cool and ill definitely rate it if you can get it to work!

Submitted

Yes, it doesn't load either. I also had a problem with the webgl version, I had to rebuild several times with different settings

Submitted

yeah unity isn't made for webgl releases really, I've already mentioned this before in the discord, unity doesn't support many features in webgl builds, especially with lighting and cameras for some reason, and overall just chugs on web. If you are using unity I would recommend keeping your platforms to Windows and Linux because anything other than those two doesn't work too well, you might have noticed I didn't include macOS and that is because it sucks for gaming and apple yells at you for running unsigned executables and not having access to said executables. 

TL:DR having a webgl release makes your game run worse and you lose many quality settings, additionally you have to use the terminal to sideload your game if you export to Mac so I prefer to keep my games only on Windows and Linux, only using web for some specific games that are simple enough for webgl.