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EnotoButerbrodo

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A member registered Aug 07, 2022 · View creator page →

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Я попал на бабушкин огород или чи шо?

Did you like the music? Tell me what you liked

(1 edit)

Я спас Землю! Нормально ты чел суеты навел музоном конечно, молодец

Спасибо за эту игру. Посидел, потыкал кнопочки и кафанул. От души

Стал пчелой БЖЖЖЖЖЖЖЖЖЖЖ

Нормально побегал по карте под фонк, братан! Нормально замутил

Графика огонь! Геймплей - чилл! 

Прикольная игра. Интересно было пройти

Братан, чиловая вещь, кайф!

I made this game in total relaxation. It is very simple, but can bring you relaxation.

Cool puzzle. Nice to play.

Creative idea. But the attack on Z is not very convenient.

I really liked this game. It is pleasant both externally and in gameplay. Couldn't pass this level. But others brought pleasure.

I like it. Looks nice and atmospheric. It is a pity that there is little variety - all levels are very similar. Despite this, well-made

I like it. Looks nice and atmospheric. It is a pity that there is little variety - all levels are very similar. Despite this, well-made

Раз авторы игры сделали игру с сюжетом на французском, то я напишу мнение свое на русском. И оно таково - я ничего не понял. Красиво, но ничего непонятно

Nice game. The graphics and music are both very nice. It's inconvenient that the victory screen allows you to go to the next level, and the loss screen does not give the restart button (it's in a different place). And the fourth level is very difficult and could not pass. But the game is cool

The graphics are good. The sound of walking is too loud, which is annoying. It's a shame that I was able to go inside the house, but they still noticed me. And for some reason, if you attack while walking, the character will not go further until you press the button again (there will be a sound of walking)

Not bad for a start. Learning right in the game is cool. The graphics are good too. The movement is also quite pleasant. Infuriates the camera, which is too slow to follow the player. Because of this, you often die, because you do not see the enemy.

Beautiful graphics. Music pissed off, too short a piece that repeats. I couldn't pass this level because I don't know how. There is no coyote time, so I can't jump higher.

Yes, I also did not load the game with standard compression. I chose GZIP and everything worked. At the same time, it is strange, because before there were no problems with the standard

Yes, a bug with a head appeared at the last moment, fixed it as best I could, but completely did not have time. Unfortunately, I did not have time to make a progress counter.

Thank you. The counter simply did not have time to add, finished many things an hour before the deadline. I thought that, for example, the sound of taking damage is more important than it.

Thank you. As for the progress counter - I did not have time.

A couple of obscure bugs took me a lot of time, so I was in a hurry to do the basic things. I just didn’t have time to get my hands on the distance counter, I even forgot about it, although you can do it in five minutes

Yes, it was all in the plans, there just wasn't enough time. I encountered serious bugs during development, which took too much time, so I did not manage to implement everything.

It was very difficult for me to implement the control of shovels. Therefore, due to limited time, I made such an option as it is now. By the way, it would be well suited for gamepads or joysticks on the phone, I think.

Like for Unity chan. I was amused that the main character is not animated, although she has ready-made animations, while the enemies walk as they should. I didn’t understand anything, but for fun I ran for the unity chan under some cool music.

The graphics and music are nice, it's a little unpleasant to play. There are too many actions to hit, I would like to just hold down the button, choosing the force of impact and direction. Then squeeze and hit the ball.

Shader errors messages on screen. I didn't see any visual problems though.

The graphics look cool, there is not enough music in the background at least some. I walked for a couple of minutes and suddenly died, I did not understand why. There was not enough health indicator or sound signaling the approach of the enemy. But the loss screen is also cool.

I did not immediately understand what was happening when the camera, along with the shovel, flew across the screen itself, only then I realized that it was moving towards the player. I didn't understand what to do. I didn't understand what was happening. However, this is already a game design problem, the game itself works, there are graphics, some mechanics. This is a good experience for novice developers I think. Graphics organically combined with each other, which is a plus.

Couldn't start the wave, the button didn't do anything. As a project for a beginner to study the unit, it will do. I recommend to deal with the layers of sorting sprites, so that the placed buildings are not on top of the character. Another tip - to make pixel art more pleasing, all objects should be on the same approximately pixel scale. You have large pixels on the background, and small ones on the hero, because he himself is small. Either more of it, or replace the sprite. Good luck.

Character control is very inconvenient. You press it and it moves slowly. But then it accelerates sharply when you keep pressing. Well, I would like the speed of descent to be higher. The concept is interesting, if you bring the mechanics to mind, make convenient controls, good dynamics and add sounds, you can get a good hyper-casual game.

I did not immediately understand what to do. Perhaps the sprites should have been made more arrow-like. Once I figured it out, it was cool. And also look at the screenshot - what is it, I, it turns out, won?)

The game is so good that beyond my consciousness

Yes, it doesn't load either. I also had a problem with the webgl version, I had to rebuild several times with different settings

Broke the game. The ghost was behind the wall, I could not restore contact with him. Very beautiful art, it's a pity that the sprites in the game are not in the same drawn style. 

It's always interesting how others find interesting mechanics where you didn't expect) An interesting strategy is to try to go as far as possible without moving shovels, really.

At first I did not understand how this relates to the topic of jam. And then I realized that it is very creative. Together with the dog, you look for something under the snow, and dig it with a shovel. Cool. The sprites would be bigger, but I would like to reduce the speed by some button, such as the walking mode. I liked this game.