Я попал на бабушкин огород или чи шо?
EnotoButerbrodo
Creator of
Recent community posts
The graphics are good. The sound of walking is too loud, which is annoying. It's a shame that I was able to go inside the house, but they still noticed me. And for some reason, if you attack while walking, the character will not go further until you press the button again (there will be a sound of walking)
I did not immediately understand what was happening when the camera, along with the shovel, flew across the screen itself, only then I realized that it was moving towards the player. I didn't understand what to do. I didn't understand what was happening. However, this is already a game design problem, the game itself works, there are graphics, some mechanics. This is a good experience for novice developers I think. Graphics organically combined with each other, which is a plus.
Couldn't start the wave, the button didn't do anything. As a project for a beginner to study the unit, it will do. I recommend to deal with the layers of sorting sprites, so that the placed buildings are not on top of the character. Another tip - to make pixel art more pleasing, all objects should be on the same approximately pixel scale. You have large pixels on the background, and small ones on the hero, because he himself is small. Either more of it, or replace the sprite. Good luck.
Character control is very inconvenient. You press it and it moves slowly. But then it accelerates sharply when you keep pressing. Well, I would like the speed of descent to be higher. The concept is interesting, if you bring the mechanics to mind, make convenient controls, good dynamics and add sounds, you can get a good hyper-casual game.
At first I did not understand how this relates to the topic of jam. And then I realized that it is very creative. Together with the dog, you look for something under the snow, and dig it with a shovel. Cool. The sprites would be bigger, but I would like to reduce the speed by some button, such as the walking mode. I liked this game.