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Lifeflow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #1 | 4.533 | 4.533 |
Audio | #1 | 4.067 | 4.067 |
Fun Factor | #2 | 3.933 | 3.933 |
Overall | #4 | 3.767 | 3.767 |
Gameplay | #7 | 3.533 | 3.533 |
Special Object Implementation | #34 | 3.533 | 3.533 |
Graphics | #37 | 3.000 | 3.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You have to move forward by drawing lines with a brush and if you stop you die :)
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Comments
Smooth gameplay and adaptive music, awesome!
Thank you so much!!! ❤❤
Music and your take on the theme were the highlights for me for this game. Loved it, keep it up!
Thank you!!
9/10
Thank you!!! ❤
What a cool game! Very nice job, I really had fun playing it.
Thank you!! :D
Stupid Dumb Clouds. This game is super fun. Good job.
Thank you!!
Interactive music? A dev after my own heart :,) <3 <3 <3
I played this game for a lot longer than I thought I would. It was really exciting to draw just the right line to send my ball flying.
My one gripe is that it is pretty much up to luck whether you speed up or slow down. If triangles happen to spawn in your trajectory, then you rocket across the stage which feels joyous! But if those weird scraggly things just so happen to spawn right in front of you... well, you're shit out of luck. This was especially disappointing because I could never live long enough to hear the full song, which REALLY bums me out!
Overall, fantastic job with the music, and double triple mega points for the interactivity! The fun factor is off the charts as long as I happen to get lucky (which is not often enough!) My suggestion would just be to remove those scragglies entirely, because there's no strategy to avoiding them. Let me fly!
Thank you so much!
Yes, there's clearly a problem with the level anticipation, enemies are just boring here. We'll probably do a post-jam version where the camera zooms out proportionally to the speed. This will make it possible to see the triangles and predict the trajectory, and also make it possible to block enemies in advance.
I loved your game too! :)
Nice game!! Love the music, visual effects, and art work.
Thank you!!
The game is cool, the music, graphics and main mechanics fit well. I wan ask something, have you set a speed limit? Because I think I have crossed the line that you draw several times when I go very fast. Still, good job, the game is very entertaining ^^
Thanks! No, there is no speed limit, which means that at a certain speed the ball will pass through the line. The ball can even go beyond the camera at speeds above 230 m/s ahah. We'll probably fix these problems in a post-jam version :)
Epic game. I really liked the idea and the music!
My game is too similar to yours 😅
The game is fun and the transitions are cool, the music match well and the difference in volume when we are in the air or on the ground is well thought out. I would have liked to have an indicator of the position of the entities that are slowing us down. The HUD is sometimes hard to read because of the changing transitions an outline may be help. But it's a great entry !
Sooo cool :D and I loved the music
Thank you! ❤❤