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PickNRescue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #7 | 3.800 | 3.800 |
Graphics | #12 | 3.467 | 3.467 |
Fun Factor | #16 | 3.133 | 3.133 |
Gameplay | #17 | 3.133 | 3.133 |
Overall | #19 | 3.078 | 3.078 |
Special Object Implementation | #24 | 3.267 | 3.267 |
Audio | #46 | 1.667 | 1.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Player is controlled by a dragging actions into a loop box. Actions can be replaced or left where they are to make decision making interesting.
The main tool the player uses is a pickaxe to collect gold from ores
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Comments
A bit overwhelming at first but a really fun concept. I'd love to see this expanded and polished at some point. (Also, there was no way to give 5 stars for cats but I would if I could!)
Game play is a very nice
Cool concept! Very addictive (and a little panic-inducing 馃槄) gameplay
Cute little take on an auto runner type of game. I think the loop theme is really interesting, but a bit hard to get used to. I think I would have preferred if the actions auto cleared themselves off after they are run through so I didn't need to both try to look at what's coming up and take time out to clear my past loops.
I think it's a fun little game with room for improvement (but of course we only had like 48 hours, so I understand why some stuff is missing, hah.)
Ahh interesting. I've had mixed feedback (outside of game jam) on clearing the actions so far. Some people have used it to their advantage, if the current one already matches you get a bit of extra time to place the next one. I might look at adding an auto-clear toggle so players can decide themselves.
And yeah I built it to be something I could just keep building on if I wanted. The loop system is entirely independent so I could even pull that out and make something else with it.