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Luke

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A member registered May 24, 2020 · View creator page →

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This is really good, though the pickaxe seemed a little bit tacked on? Regardless top tier for this jam for sure.

This is really good, though the pickaxe seemed a little bit tacked on? Regardless top tier for this jam for sure.

I think that could have been neat, after getting all the upgrades I definitely tried to see about reaching the edge of the map. lol

I really like what you did with the theme, and really like the backgrounds you made they look really nice!

I feel like your use of "special object" was really just pasted on though to be honest. I guess you're smashing the locks with the pickaxe? Doesn't make much sense to me.

Also, there is what (I assume) is a bug where just walking into the locked objects still changes your screen so you can just walk back and forth between locked objects and never become bored.

This game wasn't really one for me, I think. It's a neat little thing but I'm not sure how it relates to this jam's theme and special object. Definitely unique among the other offerings of this jam though.

This game wasn't really one for me, I think. It's a neat little thing but I'm not sure how it relates to this jam's theme and special object. Definitely unique among the other offerings of this jam though.

Great little game, though I don't like how much you have to spam the mine button when you first start out. 
Maybe the dirt should be a bit easier to mine than the ore so even at the beginning you don't have to be spamming the mine button a bunch just to break thru walls? I don't know.

Great little game, though I don't like how much you have to spam the mine button when you first start out. 
Maybe the dirt should be a bit easier to mine than the ore so even at the beginning you don't have to be spamming the mine button a bunch just to break thru walls? I don't know.

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I have done a few unity tutorials just simple follow along types, but I also program in my day job so have the benefit of being familiar with C# at least, just not the unity related side of things.


Also if I had more time I was going to make the text at the beginning change more based on both what loop number it was, AND how much the previous player character mined. Just couldn't find the time.


Thanks for your compliments though.

Yeah way too slow, even if that is the point... Good implementation of the theme, and looks good but, ooph, there is no way I wanted to play to the end.

Yeah way too slow, even if that is the point... Good implementation of the theme, and looks good but, ooph, there is no way I wanted to play to the end.

Yeah way too slow, even if that is the point...

Yeah, sadly that is an issue. There was a slight delay working on my local machine where when a hole would form, you would fall down to the next floor at the same position you were at above, and then there'd be a splat of blood. Sadly the delay doesn't seem to be functioning at all in the actual build version so you both don't know what's happening AND can easily accidently skip the text. :(

I wanted to write more in depth text, but really ran out of time trying to get the procedural generation of the floor just right, and include a bit more of an opening, and well honestly lots of other stuff.

This was my first jam ever though so I really ran out of time attempting to do it all, hah. Getting the procedural generation of the floors and learning much more than I knew about sorting layers took me longer than I care to admit, lol. (The floors are different every time you play).

Cool little game, wish the difficultly would have increased over time.

This has been the prettiest one I've played so far, but I did not get the feeling of loop from it.

Also is there any rhyme or reason to where the gems spawn? I'd just hold down left and walking in a circle until more appeared. hah

This has been the prettiest one I've played so far, but I did not get the feeling of loop from it.

Also is there any rhyme or reason to where the gems spawn? I'd just hold down left and walking in a circle until more appeared. hah

This is a neat little game. Really like that you took the idea of a 'loop' in a different direction than most of the entries seem to. I do wish the rope wasn't so stretchy though, it made it really hard to swing the pick axe in an actually satisfying arc and instead I just found myself trying to flip it in straight lines.

Camera controls were a little wonky too, I kept wishing I could move the camera around with ASDW because clicking to drag when the pick axe is also attached to your mouse means you cant really be trying to mine and move the camera at the same time.


Over all I quite liked this one though! (do any of the ores besides the crystals do anything at all? If so I couldn't tell.)

Sadly the camera seemingly had a hard time following my mouse. I assume it's due to my non standard screen size (I have an ultra wide monitor), but it made it quite hard to control, and then something happened where the people were no longer responding to my 1 2 3 4 keys. :(

Out of the ones I've played so far (only five or so admittedly) this has been my favorite thus far. I really like the idea of buying upgrades to make yourself better and better on future loops.
Wish there was some sort of end state, but hey, it's a jam game so I get it.

Out of the ones I've played so far (only five or so admittedly) this has been my favorite thus far. I really like the idea of buying upgrades to make yourself better and better on future loops.
Wish there was some sort of end state, but hey, it's a jam game so I get it.

I think the idea of the loop is well implemented, and the idea of a deck builder where you run through a loop of your own creation is an interesting idea.

Sadly, I think your use of the special object was entirely pasted on and had no actual bearing on the game.

The balance also seems off, I'm pretty sure I could just go on forever (although for a weekend gamejam, balance seems like it would be tough to pull off). Choosing to just add vines and healing items to my hand when ever possible though I feel like I could just go on forever since when you run out of cards in hand you can run the loop even if you haven't played stuff to meet the 'danger' level or what ever you want to call it.

It was neat though.

Is this finished? The camera doesn't seem to really follow the player, and the player can just move through anything (and off screen). Trying to give everything a fair shake, but I don't know what's going on here.

Maybe I'm just stupid, but I for the life of me couldn't figure out this one.

It looks and sounds great. I assume the shapes are 'looping' through specific patterns of movement, but honestly I could not pick the patterns up at all (unless they change from level to level???) I was also confused on the color choices, are the red and light pink supposed to have the same movement sets or different? If different I really would have chosen a different color because it was really tough for me to tell those two colors apart while trying to keep track of everything happening on screen.

Over all I really did not get the feeling of 'loop' from this game, but it was very pleasing graphically and sonically.

Neat concept but pretty rough. I didn't have a strong feeling of the loop theme either (even if going through something twice is technically a loop).

Also seemed absurdly hard, I only beat the first difficultly by mining a path connecting to no caverns with enemies because I saw no way to really survive against them, they seem far far too powerful.

Also really wish the UI would not have rotated with the second character's gravity and that there would have been an arrow on screen indicating which direction is "down" when not with the default gravity section.

(The "No that won't work" with the red overlay would also frequently persist after a death, forcing me to reload the page just FYI)

Cute little take on an auto runner type of game. I think the loop theme is really interesting, but a bit hard to get used to. I think I would have preferred if the actions auto cleared themselves off after they are run through so I didn't need to both try to look at what's coming up and take time out to clear my past loops.

I think it's a fun little game with room for improvement (but of course we only had like 48 hours, so I understand why some stuff is missing, hah.)

Ooooh, gonna check this out for an upcoming gamejam I think