Used the Mini GUI pack in my Mini Jame Gam #21 entry EXCAV8. I loved the style of these, it suited my needs perfectly, thank you!
Topodic
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I'm not sure if I misunderstand how to play or if it's not working in my browser, but this was all I could see. I tried resetting a couples times, but most times it looked like this. It's responding to inputs but nothing seems to change sadly. Obviously I can't rate it based on this but I'm definitely interested to try it if there's some way to get it working.
Thanks! I opted to make only made a few assets and use them carefully as opposed to a big variety for that reason, I'm pretty picky about presentation. I highly recommend third party assets, especially for UI - designing UI would absolutely have taken me too long. I'm grateful for the work people have done to make prototyping progress faster and look better.
The difficulty is definitely higher than I intended due to a bug where block health doesn't reset after a game over (newly spawned blocks gain +1 health for every shift left), so the more times you play without refreshing or closing the game, the harder new games become. Ran out of time to playtest, undoubtedly due to my pickiness on presentation. lol
That issue plus hopefully all of the dying on spawn scenarios are fixed in a build I have ready for after jam voting is over. Thanks for your feedback!
I came up with the core idea pretty quickly as thankfully the theme clicked with me. I got just the basic gameplay working first (falling blocks and mining) before I worried about the looping and failure states.
I had initially wanted to include usable items as well as more detailed + directional sprites for the player but ran into so many issues with collision that I opted to cut that and make sure what I could include was as good as possible. Thanks for the comment!
Interesting premise! I can see this becoming a really addictive game concept. Apart from some collision issues (clipping into walls sometimes), my only suggestion is to pause the timer when in the shop and make it get bigger when it's almost time's up. Otherwise, I like this implementation of the loop, and having to choose what to take with you is cool.