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A jam submission

Crane YetiView game page

Save Christmas from a yeti in a crane!
Submitted by brgarnet17 — 1 hour, 6 minutes before the deadline
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Crane Yeti's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#292.9883.571
Fun Factor#362.3902.857
Gameplay#362.2712.714
Audio#382.2712.714
Overall#402.4102.881
Special Object Implementation#422.5103.000
Graphics#552.0322.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
A yeti in a crane is trying to steal gifts and toys from the North Pole. Save Christmas and collect as many as possible before it steals one!

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Comments

Submitted(+1)

Another fantastic entry in the mini jam. Graphics, audio and gameplay were very cohesive. Well done!

Submitted(+1)

Fun little game ! The game loop is very simple and addictive. The game starts off slow which is very useful to learn the mechanics. I like that it lets you speed the pace up once you get good. It means there is always room to improve and get a highscore. 

Submitted(+1)

A nice simple game, reminds me of those flash games or those old games on special devices. The gameplay is surprisingly exciting also, considering it's so simple. Great job! The visuals could've been a bit more polished though

Developer

I agree. I was hoping to make it look more like an old Game & Watch game (e.g. Manhole). Any ideas on how to accomplish this?

Submitted(+1)

Hm, I thing you could:
1. Make the movement of the crane in fixed positions right above the toys (So that the game feels more intense and the pixel-perfect effect is on)
2. Try to make it seem like the crane rope with the magnet is a part of the crane (it sometimes seems like it just floats there)

3. Try to make the game as endless as possible. Because in the current version you lose when the magnet touches the toy, and the magnet will, most likely, do that, because it moves towards the single existing toy, and when the crane is low, the nearest toys are basically doomed either way. Idk how to change that: either make the up-down movement of the magnet more quick, so the main motivation of the player is to get the toy faster than the magnet, and set back the Y position of magnet to default, when the targetted toy is grabbed by the played, idk

But those are just my thoughts that I came up with on spot

Submitted(+1)

Graphics are very cohesive, gameplay simple and clear, nice job :)

Submitted(+1)

I like this game very much.

It's fun, the music is good and the art is very nice!

Submitted(+1)

I'm agree with previous commentator about randomness of packages. Still very simple and cute entry)

Submitted(+1)

Very simple game, it would be fun if we could choose where the package goes instead of it being random.

Developer

I definitely agree. I saw this with more playtesting but did not have time to double back and change that. Thanks for your feedback!