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Searching Balloon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #28 | 2.530 | 3.200 |
Special Object Implementation | #34 | 2.372 | 3.000 |
Audio | #41 | 1.739 | 2.200 |
Gameplay | #41 | 1.739 | 2.200 |
Overall | #42 | 1.950 | 2.467 |
Visuals | #45 | 1.739 | 2.200 |
Fun Factor | #45 | 1.581 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The theme inspired the goal (to find a missing signal), while the special object is the player "character" (with its floating jump mechanic).
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Comments
I think if the balloon was floating instead of jumping and maybe if there were more challenging obstacles, it would be a good mobile game. Or like the signal moving way from it maybe.
Hi, thank you for the feedback!
The balloon has some more faithful physics in the 0.0.2 release and I'll work on the obstackes for the 0.0.3! =D
I hope you'll enjoy the game more and more as it grows! =D
I love the concept of having to find the missing signal. I found it a bit strange that the balloon character jumps instead of floating like you'd expect from a balloon, and there were some instances where the platforming seemed off (not being able jump higher anymore once you start coming down, not being able to jump off of clouds). Overall I enjoyed the experience tho and I liked the audio as well.
Hi, thank you for your feedback!
I'm glad you enjoyed the game this far!
You're totally right for the balloon: since it was my first time with the jump behavior, I didn't know how to set it up to make the physics match a balloon sprite. It has been fixed for the 0.0.2 release! \o/
I hope you'll enjoy the game more and more as it grows! =D
It is a good idea, and the theme and special object are implemented well. With more time to flesh out the gameplay and polish, it could be a great game. As it stands, it was a bit hard to control, it lacked some polish, and also something to make the gameplay a bit more interesting, as I didn't really feel a need to play more than once, since I saw everything there was to see and the gameplay didn't keep me interested. Some improvements could be a procedural map, a time limit for the run, more obstacles in your way, etc. Improvements to visuals and audio as well as effects and such can also go a long way to make the game more engaging. Of course, these things are difficult to implement in the time of a jam, and having a finished product is impressive in its own right!
Hi, thank you for your feedbacks!
It's funny, because the time limit was planned but I didn't implement it (it will be implemented for the 0.0.3 release).
Procedurally-generated levels are also on the way to the 0.0.3! \o/
(The goal platforms were already random though).
I hope you'll enjoy the game more and more as it grows! =D