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A Space Duck on a Planetary Highway's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 4.000 | 4.000 |
Gameplay | #1 | 4.500 | 4.500 |
Gesamtwertung | #2 | 4.200 | 4.200 |
Polish | #4 | 3.800 | 3.800 |
Grafik | #6 | 3.700 | 3.700 |
Umsetzung des Themas | #6 | 3.800 | 3.800 |
Atmosphäre | #7 | 3.400 | 3.400 |
Sound | #10 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow. Definetly the highlight for me this year. How did you guys make such a clean game in such a short time? In fact the core mechanic is so clean that you could probably publish this game without changing anything here.
If you ever think about releasing this gem and you still lack sound, I (The Pulpy Principle) would love to do the soundwork for you guys :D
Wish you the best luck and continue to develop awsome games!
Cheers - Jannik
Thank you very much! I dont think we've had too much sleep over the jam weekend, so that might be part of the reason :D
And for sure I'll get in contact with you once I'll continue working on the game. My time is mostly being eaten up by a different project right now, so cant tell when exactly that'll be.
The slingshot mechanic is very clever and makes the game fun to play! I liked this one alot.
Also failing doesn't feel punishing, which wouldn't fit the game feel at all. Well crafted gem!
Cheers! - Sebastian
Thank you very much for your kind words! Im glad youve liked it, gets me really motivated to expand on the idea!
The Level with the 3 moveable planets took a lot of trial and error, but I finished the game (but it took so many tries, I had to turn off the music :D). Beautiful graphics and the theme well implemented.
Really glad youre liking the game! Yup, my girlfriend also struggled a bit on the sixth level, but I really wanted to have something more difficult within the jam version. Glad the music toggle has also gotten some use :^)