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Crazy Trebuchet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall/Fun | #5 | 4.000 | 4.000 |
Overall | #28 | 3.222 | 3.222 |
How polished/complete is it? | #31 | 3.167 | 3.167 |
Innovation/Theme (If the optional theme is used) | #44 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very fun and engaging! I always went for the ectra objectives. They realy force the player to strategize, good job!
Could use some sounds though.
Loved this one, made sure to get 3 stars on all levels :)
Makes me really nostalgic for the old times of playing Angry Birds on my Galaxy Y haha.
I ran into some inconsistencies with physics but it comes with the genre, and I slowly got all the tricks. Had a lot of fun! 💫
I really enjoyed this game! I found it very satisfying hitting and exploding the buildings. A few ideas that I have are you could launch a cracked rock that could split into many smaller rocks causing more area damage or a maga blobs that could ignite the TNT barrels but do little damage to the actual building. Awesome Job!
Good job man. OK so I don't know if couldn't hear the music or u didn't add it but i can tell u from experience, music many times makes or breaks games. I had fun but level 5 is so damn hard, I can clearly see the angry birds inspiration and it was a short and fun experience but the UI could use an upgrade(and bigger text) also adding like a star system for the goals in the level could definitely help the UI
Tysm! And yes I completely agree on the audio. For this month's project I'm planning on making an atmospheric game at sea and I'm dedicating a whole 4 days to nothing but audio/visual ambience for this exact reason.
Nice work. This was a nice twist on the Angry Birds genre of game. I like that I could fine tune the shot in the air and the hidden targets were a nice touch. I would've liked a little more steaks, something like limiting the number of rocks would've added some nice pressure. Great Job!
Thank you for taking the time to comment and I'm happy you enjoyed it :)
There was a rock limit, but it was not obvious since it wasn't on the UI but instead was shown thru the pile of rocks next to the trebuchet, it's probably way to hard to notice.