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A jam submission

QonnectionsView game page

Switches to the exit
Submitted by Peter Februar — 2 minutes, 29 seconds before the deadline
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Qonnections's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to Restrictions#14.9094.909
Polish#24.3644.364
Minimalist#24.7274.727
Overall#24.2274.227
Theme#24.5454.545
Innovation#33.9093.909
Fun#43.8183.818
Design#44.0004.000
Audio#103.5453.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you make the game solo or with a team?

Solo

Did you make the audio for this game during the game jam period?

Made the SFX only during the jam

Did you make the art for this game during the game jam period?

Made all the art during the game jam

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Comments

Submitted

Simple but well done puzzle game! The graphics were simple but effective and the color palette was very pleasant. It wasn't always clear what each 'item' was going to unlock, but it was fun trying them out to see. The sound effects fit the game well and I only wish there were music to go along with it. Great entry!

Submitted(+2)

Your icons for wires were very well done. I understood the intent as soon as a saw them!

Submitted(+2)

What a great cute little game! The color palette chosen was pleasing and functional. The game also had really neat Dimension system of sorts: you can literally choose which next level you want to go to which was a big surprise to me, knowing that it's time consuming and hard to make.

Gameplay aspect is very simple, but levels mixing all those simple mechanics lead to increasingly more complex levels which made it more fun. 

I missed some sort of background music track / OST.

Enjoyable little fine game. Thanks!

Submitted(+2)

Pretty simple and intuitive; you did a great job of leaving the correct amount of space for me to figure out what to do, which was awesome. That did come with a bit of confusion at certain things just appearing and disappearing, though, which doesn't come with the same intuitiveness of "if I don't move at all, nothing happens... so I guess I should push this button.. oh! It made a bridge," which is the feeling you get in the earlier stages.

The game was short enough that it wasn't too frustrating at all to quickly hop back in for another go at finding another ending, which was fun for a game of this scope (although, again, the lack of extra visual feedback made it difficult to discern precisely what I had managed to do differently, so, like with my earlier comment, either some more feedback or, if necessary, even a written hint might serve well here).

The lack of visual feedback also made it difficult to see the connection between the levels sometimes, too... 

It might sound like I'm going hard on that point, but it's just because everything else was quite tight and thus only exemplified where the more obvious feedback was lacking.

Interesting and well-executed game, despite that. : )

Developer(+1)

Well thanks for the feedback on my lack of feedback (:
That's the kind of stuff which is more effective on paper than ingame. This level 5 was truly a mess to put together. There's some written hint however: level 5 is a 3-part level and you can see where you are at the upperleft.
Maybe it's not that obvious but i also tried to play with player memory. The switches are slightly different (maybe they should be more?) to correspond with the action they initiate. There could be letters or numbers to indicate what do they do where i guess... But too much info wouldn't help the fun.

All in all i appreciate the confusion it brings at final level... But i do understand your comments. 

Thank you for this constructive review!

Submitted(+1)

Gotcha. Well, know that it was pretty darn cool, and I enjoyed it. Felt tight.

Submitted(+2)

I love the way you've added multiple mechanics like switches, traps, and alternate endings! Very simple and intuitive design definitely gets  +1 in a minimalist game jam. I like the utilization of alternate endings to add a dimension of replay-ability! I do miss having a background sound track for this game, but if you've used that time for the level design, that's great! Great job!

Developer(+1)

Wow thanks! I didn't had enough time to craft some music here. Debugging took me way more time than i thought. Besides i don't really know how to manage "minimalistic" music. Any clue on which genre could fit? I also appreciate a bit of background audio ambience (: