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I'm dissapointed...

A topic by atornity created Jun 22, 2017 Views: 602 Replies: 14
Viewing posts 1 to 8
(1 edit)

sadly, ue4 doesn't want to package my game. I'm getting an unknown error. Help would be greatly appreciated ofcourse but i'm prepared for the worst. I put my hearth into this project and it has been the hardest I have worked the whole year, it might not be the best game but its my game and i'm proud of that, even if nobody but me will ever play it. perhaps that's for the best, nobody would beat my highscore anyway. I just want to say thank you Matthew Palaje for hosting this jam, I have learned alot and I do not regret the time I have spent on this... But for real tho, anyone knows what's up with my project?

log: https://jpst.it/10dWY

video:

Submitted

I'm not the most experienced with UE4, and it seems many different things can lead to this kind of error....

Do you have any build log, so anyone can check if there is some already known problem (and solution) ?

HostSubmitted

If you could post a YouTube video of what happens I might be able to help! Or someone else may be able to help. Once you post a video I'll share this post on Discord as well. 

Submitted

Also the unreal devs are very active on their question board, and an issue with packaging would be very serious indeed and get their attention.

(3 edits)

thank's everyone for replying, i posted a youtube video showing what happens when i try to package. i probably messed up somewhere but i don't know where

EDIT: here is the log..

EDIT2: so i think i should mention that this is an issue with the project and not the engine, i was able to package a blank project when i tried that

EDIT3: so the log is here now https://jpst.it/10dWY

Submitted

Have you tried to install the windows SDK for 8.1 ?

https://developer.microsoft.co...

I already have it installed for my work so i never had this problem, maybe this can solve this error.

(1 edit)

i am installing it now, will report back

still doesn't work but thanks anyway

Submitted

Is the build log different now ?

(1 edit)

i belive it's excactly the same but i don't understand half of it https://jpst.it/10e0l


this happens when i load the project tho

LogUObjectGlobals:Warning: Failed to find object 'Class None.'

not sure if it has anything to do with the error tho

Submitted (1 edit)

You can search for the word error in the log and it gives precious hints. The previous error was that windows 8.1 sdk was not installed.

It has changed, it now says that there is no 32bit compiler toolchain.

Do you have any visual studio installed with C++ enabled ?

If not, you can download just the visual build tools here : http://landinghub.visualstudio...

i have that actually, anyway thanks for all the help and i love your game

Submitted

Hi Atornity,

If push comes to shove consider finding another dev that is willing to compile the game for you - you can just send the project files ready for compilation. I would volunteer to do this, but Im traveling until early next week so I cant do it in time.

Just something to consider :)

that is something i have thought about and thank you for suggesting it, i have however decided to make something brand new and with a partner this time. will probably flop but it'll be fun

Submitted

 A UE4 newbie here. At the worst you could consider migrating your assets to another project?

Perhaps you can try packaging the UE4 blank project before migrating to see if your packaging function works?

thats a great idea, I will try that if I have time when I come home. Im confident there is an issue with the project because my friend was nice enough to stay up late to download it and he couldnt package it either.