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Mnim's Cubetron's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #150 | 3.333 | 3.333 |
Sound | #169 | 3.133 | 3.133 |
Art | #183 | 3.400 | 3.400 |
Creativity | #260 | 3.400 | 3.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Was all the music/sound created during the 48 hours?
Yes
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Comments
It's a bit hard when it comes to switching shapes (maybe we could only have to press 1 instead or 1 then Space ?) but great game ! Loved the polish, loved the music and loved the intuitive level design !
Good game. I like this design. The particle system is very suitable in the game, it combines well. I like the gameplay.
Good job!
I liked the stylised look was really fun too, i beat it twice
really cool and enjoyable game, great job!
nice, did really enjoy this one! :)
like the shellshaded look, like music and also like the speed ;D
well done ;)
Was a small, but a really enjoyable experience.
This project is the perfect example why polish matters... I really loved how well polished it was.
But there are some stuff:
- The SFX volume is too low, I can't almost hear it;
- Maybe you could change the skybox color with the "color's level" or something;
- Add a small splash with the logo at start of the game at least, that disappear after pressing any key or something, and then the game starts (can be in the same scene);
Good job!
Wow that's a great game! Really great job! I like the aesthetics, simple but great! The gameplay is really innovative, but maybe the is not enought ground friction. Also, putting obstacle just behind the wall is not a great idea for anticipation xD
Really great game, hope you'll get more visibility!
uff, my bad, just reread the rule about game updates and made version o.1.o visible again
hope that doesn't count as disqualification c:
Very good idea! But there was a little lack of responsiveness of control
thank u!
are u talking about jumps?
because that part made me mad a bit. it was my first time experience with 3d using unity, so yeah, ufff, controls took more time than i wanted
No, I'm talking about acceleration when moving right/left. It was a little harder to control the cube's position than if it was moving linearly. But maybe this is a special complication of the game?: D
Well Done. That quick transition back to Jump was a bit of a doozy, but it's a great game, and super great looking.
thanks, dude!
could u, please, be more specific about the transition you are talking about? i didn't get it
you made it in a 48 hours?? bravo!
actually i had like only 26 hours so i tried to make the most of what i had
thank you, tho. i appreciate that c: