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Ship'em up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #215 | 3.267 | 3.267 |
Gameplay | #244 | 3.000 | 3.000 |
Sound | #286 | 2.667 | 2.667 |
Creativity | #332 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Was all the music/sound created during the 48 hours?
Yes
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Comments
Nice game, but it just feels like an ordinary arcade shooter instead of game mixing genres. Also, the number of enemy rising from 0 to 20 in 3 seconds is a bit too much.
Great game! I really liked the difficulty and simplicity of the controls and art.
Had fun playing this, nice job :)
Amazin! Only downside they get too small to be able to spot them!
Great game. A bit tough / hardcore but I like the look a lot! :D
well, that's hard XD
nice visuals.
a lot of times the shooting didn't respond well, but not a breaking point. nice job
Thanks a lot! Yea, its hard for me to keep a balance between too easy or too hard xD
Really cool game ! So much fun and a good art style !
Thank you! =D
The art is procedural tho, made by code, there are 0 sprites in this project
For a 5h, I have only one thing to say : GG! That's fun, the art style is cool for a 5h, I can do worst in one week xD. Good job man!
Thanks a lot! Nothing fancy I only draw triangles and circles, keeping it simple makes its charm! I tried to not take this jam hard, but taking to the fun way and learning TIC80! I really recommend!
Pretty cool! Only issue I had is that the shooting behavior seemed kinda inconsistent and the sound was a bit loud. Also this isn't an issue with the game but it was kinda hard to see some of the smaller enemies because my eyesight is shit. Anyways, good job!
Yea! As all collisions and mechanics were made by hand, Im not a math person ahahahhaha! So there are tons of bugs math-related
And thank you for playing! <3
cool game and idea and art but the sound is to loud
Sorry about the sound, I cant really turn up-down the volume in TIC80, at least I dont know how