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A jam submission

QuantaView game page

An endless Shoot-em-up combined with Turn-Based combat
Submitted by Ezra Mason — 3 hours, 35 minutes before the deadline
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Quanta's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1393.8243.824
Art#1433.5883.588
Sound#1713.1183.118
Gameplay#2443.0003.000

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Were the art assets made during the 48 hours?

Yes

Was all the music/sound created during the 48 hours?

Yes

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Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted(+1)

Really liked the idea! Think there could be something there!

(+1)

I think the shooty enemies shoot too much, if you want to kill them you have to give up on doing anything else until they're dead.

Maybe v2 will be like dnd where you get a move action and an attack action, to even the odds against the onslaught? Take two move actions, even, or a move and a shoot in any order, or...or shoot twice for one powerful shot?

Oh, and some enemies linger at the end of a wave. Free points.

Developer (1 edit)

Yea the final veriom I made o changed that but units build corrupted so this is the od version where they continually fire. I think the move or shoot is better for making interesting decisions but maybe I'll add power ups that change it. Yea that's again a big I've already fixed, thank you for your feedback! Be sure to leave a review

(+1)

Already rated, thanks!

Care to check out my game too? I made "Aircrafty Duo" with Inki Crow.

Developer

Thank you, I will check it out!

I think the shooty enemies shoot too much, if you want to kill them you have to give up on doing anything else until they're dead.

Maybe v2 will be like dnd where you get a move action and an attack action, to even the odds against the onslaught? Take two move actions, even, or a move and a shoot in any order, or...or shoot twice for one powerful shot?

Oh, and some enemies linger at the end of a wave. Free points.

Submitted(+1)

Nice Work ! I really like the shoot'em up and turn-based mix! With some enemies and pattern in addition it would be so good. However, when we move forward and shoot at the same time we collide with our own missiles, I took a little time to understand why I was losing life x)

Developer(+1)

Thank you! Yea I fixed that and made a bunch more enemies with patterns but unity kept corrupting the builds so I had to go with this old verion  😭 be sure to drop a rating :)

Submitted(+1)

The art is super cute and I loved the sound!! The limitation of it being turn-based was interesting to get the hang of, but I enjoyed it. Good job, especially since you made this yourself!!

Developer(+1)

Thank you! I'm glad you liked it. Theres definitely more to be explored with the idea :)

Submitted(+1)

Absolutely! Also, this is super awkward but could you check out Cytris Inc on my profile? It doesn't seem to be showing up under my comment (It's a tetris/platformer made for this jam!)

Developer(+1)

I will have a look for it! Be sure to leave a rating for my game :)

Submitted(+1)

Of course! Already did :-)

Viewing comments 5 to 1 of 25 · Previous page · First page