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Grave Danger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #534 | 2.438 | 2.438 |
Engagement | #612 | 2.063 | 2.063 |
Overall | #620 | 2.042 | 2.042 |
Overall polish | #653 | 1.625 | 1.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I found the collision code to reverse the players movements, so after hitting a gravestone I would have inverted controls, quite strange. Also, only being able to attack towards the right (unless I missed something) was annoying.
Here are some things that bothered me or I think could be improved:
I liked the idea overall, even if I couldn't use my sword it was fun zig-zagging around skeletons :D
The game was fun aside from a little bugs here and there.Level desin was brilliant and carefully thought of. I could definitely feel thr difficulty curve which is good and is appreciated.
Cool stuff man^^
Like the colors used and how you designed each level thinking about the difficulty curve.
Had fun evading enemies. Like i didn't attack most of them i just passed trough each of them :)
Speaking of the weapons, i think you could increase the hit range or maybe just make it more obvious what the range is.
Good work!
Quite enjoyed the story but I had some trouble with the skeleton hit boxes and my controls kept reversing when I collided with obstacles. Still fun to play through though.
Nice theme and story but...
Nice game! The font was very hard to read for me though, and the hitboxes could use some improvement!