Shooting the bow felt super juicy, almost like I could feel myself holding back the string. I had a small issue with the bow shooting a little off from where I aimed, but I was able to compensate pretty quickly.
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Crospi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #74 | 3.846 | 3.846 |
Overall | #213 | 3.333 | 3.333 |
Creative use of art assets | #232 | 3.231 | 3.231 |
Engagement | #351 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Pretty cool concept! The game feels very polished, and can be improved in many ways too. I feel like the enemies should emit some kind of visual effect when they appear, because right now they just pop out at the top without a sign. About the creative use of assets, the game has some good use of the assets, especially the UI, but I feel like you could've gotten more creative with the gameplay, to make it more engaging and fun too, e.g. make some enemies come from different directions or patterns, that could be very interesting in my opinion!
Overall, I think you did a good job with the game!
It's a nice idea for a mobile game, I didn't really understand why the colors would change sometimes, gameplay-wise there was nothing new happening. At first I thought i was gonna be out of ammo eventually, but then the counter just continued to go up. I kinda wished there was more variety in it... little power ups, special powers for your crossbow like ice arrows that slow spiders down, or three shots at once, or fire arrow that damages after impact. Things like that could keep the fun going.
All in all it looks and feels good though, there is a lot of 'juice' ;)
It's pretty simple but incredibly polished! Each shot was a real joy, and killing the spiders too! Amazing job.
Nice, pretty well polished game! I loved the lighting effects and the music, and the menu and visual design was all very nice indeed. I did find that my arrow was flying just under where I was aiming, but this was minor and could be accounted for in my shots. To improve, some extra feedback on the points would be good since they seemed arbitrary and I wasn't really sure where all these points were coming from. I was going to suggest some extra variance in the spiders, but given the art kit, you did pretty well on that front. Good job!
Love the polish and juice! It was a lot of fun for something so simple.
I think it would be cool if the arrow would move faster and maybe deal extra damage if you held the mouse for a bit.
This bit is totally personal preference, but I'd have liked if the difficulty went up a little bit faster.
Delightful game! Very polished and felt lovely to play! However a flaw is the cursor being off and it was a bit frustrating at times! BUT dont let that get you done, it was a great game :)
Slight brag but got a 202 score :P people reply to me with there scores, maybe we can get a highscore table going :P
Very well polished .
shooting and killing the spiders feels amazing , great sound effects , a nice increase of difficulty
overall its a very engaging minigame
one question : is it random how many shots you need to kill a spider or does it have to do something with how well you manage to aim , because I had the feeling that the more accurate I shot the spiders the less shots I needed . just because if that would be the case it would be a genius design idea , I could be wrong tho
well no acually one spider has 1 health and is the fastest, the second has 2 health but slower, and the third has 3 health and is the slowest... however you actually have 2 modes of attack a super attack which is triggered by holding for more than 2 sec(causes 2 damage) and the normal one(cause one damage)some time randomly the spider health is decreased by 1 to make it easier on the player...
Thank you for the feedback xD
Glad you liked...
Funny game. Very smoth. A dubstep song would be great (just my opnion).
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