Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MeloddysseyView game page

Push your crate past snakes, bandits and worlds on your way to the lost land... Your lost home.
Submitted by WaterPlug (@moistwaterplug) — 19 hours, 9 minutes before the deadline
Add to collection

Play game

Meloddyssey's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#2723.1673.167
Overall polish#2813.0003.000
Overall#3123.0563.056
Creative use of art assets#3203.0003.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Great job! I had a lot of fun playing this! 

Developer

Thank you

Submitted(+1)

I had fun but I only made it to level 3 today, might try again later. The idea is fun but I had a few problems with the collisions. While I could always get the cube unstuck, I mangaged to get myself stuck behind the button in the first level. The water was quite frustrating, because I kept threating the corners as rounded while the collision box is square.

Also my bandits moved with random speed from barely at all to lightning fast. Was that intentional? Impossible to beat if the bandit is a blur, trivial if he doesn' t even manage to do half of a trip till the door is open.

Developer

Thanks for your feedback man!

Submitted(+1)

I couldn't figure out how it worked. Good job though!

Developer

Thank you!

Submitted(+1)

Nice game has a lot of content and good overall feel. I kept getting the glitch where white lines appear in between the tile columns on the tilemap. In unity you can fix that by using a pixel perfect camera, or doing this, or using a sprite atlas for all your sprites. I've encountered this problem a couple times and pixel perfect camera usually fixes it for me.

Developer

Dude thank you so much for telling me how to fix that! Thanks for the feedback.

Submitted(+1)

And it said it cannot be stucked. It can be stucked pretty easy, trust me :D. I've got weird graphic ghosting with white vertical and horizontal lines, which was really annoying. Well, I must say that chasing a crate is quite difficult. Good job, well done.

Developer

You just gotta kinda hit the box at different angles but it's a learning curve I suppose. Thank you for playing!

Submitted(+1)

Cool little entry, As others mentioned there was a strange graphical glitch which caused white lines to appear across the screen. The only other thing was sometimes when the crate got trapped in a corner it was a little difficult to get it unstuck, maybe the crate could very slightly bounce off walls? Other than that had a fun time playing, keep it up :)

Developer

Love the bounce suggestion! thank you for your feedback.

Submitted(+1)

cool game, the idea of a medieval rhythm combat game just cracks me up. I feel like this idea has a lot of potential and could be really fun if developed further.

Developer

Thank you so much for playing!

Submitted(+1)

My only concern is that there is a weird graphical bug that shows white lines in-between the tiles, but other than that, I had a blast playing this game! I won't lie, I couldn't get the box to the end with the Beholder ^-^'' Good job!

Developer(+1)

Thanks man! glad you liked it.