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A jam submission

Line FencingView game page

A game made over 48h for the mizjam 1.
Submitted by Gatlink — 11 hours, 29 minutes before the deadline
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Line Fencing's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#953.7273.727
Overall#2523.2123.212
Overall polish#2992.9702.970
Engagement#3502.9392.939

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page

I really enjoyed the game once I got the hang of it. If JRPGs played like this i would like them

Developer

Haha, this is basically how I got the idea: how can I make JRPGs interesting to me x)

Submitted

I am really struggling with understanding how to play the game. No matter what I do, the dragon always gets me. I also do not see how you managed to make that dragon with the given assets.

Developer

Several people doubt that I only used the kit, so I might make a blog post to show how I did it. If you really want to see now you can download the source and open it in Godot.

Submitted

I'm not at all doubting you. I meant it as a compliment, like WOW! Very creative!

Developer (1 edit) (+1)

Ah, sorry, I did take it as a compliment (thanks!) I was not talking about you when I said people were doubting, but I thought that you might be interested by a behind a the scene.

Submitted (1 edit)

Very interesting and fun game, but:
1) you clearly used things outside the given art-pack
2) the controls are damn unresponsive - many times I pressed the right buttons and yet the character do not follow :(
Also, nice track for the win, I thoroughly enjoyed it :)

Developer

I assure you I didn't use art outside of the kit, the sources are available if you don't believe me. It's just a lot of cutting, scaling and rotating. I didn't even modify the sprites outside of the engine!

Submitted

Cool concept! Some notes: 

The controls felt a little too complicated, ex I think something like, arrow keys to switch characters, space to activate abilities, would have worked better.

I expected the shield guy to block when he's standing on the front. Also that the dragons attack would only deal damage to the front guy.

Submitted

cool game, although it took ages to load ( at my internet speed of course ) ...  A bit hard but Good Job...

Submitted

cool game, although it took ages to load ( at my internet speed of course ) ...  A bit hard but Good Job...

Submitted

I'll be honnest, I tried a few times but I think I didn't understand some of the core principles ^^' Maybe it's because the timing is very tight, but I wasn't able to block the dragon's attacks, and always ended up dying pretty quickly!

Nice polish though, it looks cool and animations are neat :)

Submitted

Cool concept! The way you made the characters of the game, is very creative, though I wish there were more interactions to bump up the engagement factor of the game. I feel like the game could've been more polished too, but nonetheless I think you did a great job!

Submitted (1 edit)

Pretty cool combat mechanics. Though, I noticed that my knights were still taking damage even though I was doing block moves with the shield knight. The game was pretty difficult, maybe have some smaller encounters first. Binding one key to one knight would also make switching between them less confusing. Btw, I don't think these assets were part of the art pack.

Developer

Thanks for the comment!

Other players have been saying things similar to what you said, I will be taking them into account for future modifications.

I assure you no sprites outside of those on the spritesheet were used, but I did cut them and scaled them in all sorts of ways, and then assembled them to make bigger things. You can download the source project and check, everything is on the sheet :]

Submitted

A nice combat system with potential! Very cool!

Submitted

Pretty interesting mechanic, I was super excited by the concept. I agree with the comment about 1 being one of them and 2 being the other, that would clicked a little more for me with the fast paced combat, but incredible use of the art set, pretty engaging gameplay, and I’d love to see more!

Submitted

Very cool. There's gotta be a way to make the controls a little less frustrating. :)

Developer(+1)

I'll be working on it, promise ;)

Viewing comments 32 to 21 of 32 · Next page · Last page