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A jam submission

Crossbow DungeonView game page

Endless third person dungeon shooter
Submitted by Henrik Pira (@HenrikPira) — 10 hours, 55 minutes before the deadline
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Crossbow Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#543.9004.111
Overall#783.7603.963
Creative use of art assets#833.7954.000
Overall polish#1293.5843.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like the concept, and overall feel of the game. I like this more than some of the first person shooters I've played in this jam because you can easily see and dodge the projectiles, which is a problem with my game rn.

Submitted (1 edit)

This is a great little game. Very atmospheric. It's pretty funny how the slain enemies fall over like cardboard cutouts. 

I do think it might be nice to be able to look around though, since enemies can get behind you and start shooting at you.

Submitted

Very great game! Love the giant enemies with different casters riding on their backs.
My only complaint would be that sometimes the coins blocked my shots from hitting an enemy behind them.

Submitted

This was amazingly fun and super polished!!! Awesome game!

Submitted

A really fun game. I would have liked a little bit more feedback after I buy something. Maybe a little particle effect, let it disappear for a second or something like that.

(And on one point I felt through the floor bad that was bad probably bad luck.)

Overall very polished game. Good job.

Submitted

Wow, this is a great entry! Nice graphics, well designed, awsome physics (i think that's most engaging part of the experience, the arrow drop and cardboard enemies).  Only think i didn't love was the sound of footsteps, it gets old really quick.

Submitted

This is incredible! This was so much fun to play! The use of assets was incredibly creative and they look great in 3D. I found it to be really addictive and I couldn't stop playing! If I had to reach for any other feedback it would be some feedback when an enemy dies because there were some times where they were kind of propped up by my arrows and I couldn't tell if they were dead or not. Some music would have been nice too, but definitely not a show stopper. This is amazing! You should be incredibly proud of this and if you decide to make a commercial version then I would definitely buy it!

Submitted

I love the way the enemies fall flat like pieces of cardboard when they die! It gives the game a lot of charm for how simple the effect is