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Rush Slider's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #332 | 2.988 | 3.571 |
Overall polish | #397 | 2.630 | 3.143 |
Overall | #439 | 2.630 | 3.143 |
Creative use of art assets | #570 | 2.271 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice job! Controls are a little frustrating, but I guess that's the point :)
Cool first project! Fun idea and well executed.
Good stuff! Simple, but fun! Hope you enjoyed your experience with Godot. Great job for a first game!
Very simple and has alot of potential for mechanics and level design.
Level 5 broke me .. the amount of times I've had to slide back and forth to activate both levers in the correct order xD
Very fun though and so much speedrunning potential. Tight and sharp corners were very difficult, I'd love to have some kind of "handbrake" or "drift" option for this. The timer would be cooler to have in a more visible place and much bigger. Also I'd love to have an overview screen after a level or after all levels to actually have the time to see my times.
Thought of an astronaut spiralling out of control in space :D
For a first game with a new engine this is simply amazing!
Thank you! I wanted to make the timer get saved and correct the hard edges and add more mechanics, but my time was limited. Thank you for playing ^^