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RAGE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #185 | 3.393 | 3.393 |
Overall | #329 | 2.976 | 2.976 |
Overall polish | #373 | 2.714 | 2.714 |
Engagement | #400 | 2.821 | 2.821 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very well done! Impressive considering it's your first Jam game. Really liked your take on the idea and the attention to detail.
If I may offer one piece of advice, I think some post processing effects would help making it look more professional, something like vignette and/or bloom.
Thank you for playing! I will definitely look into some post-processing effects for next time!
Not sure how to win(I get swarmed by archers and can't walk fast enough left and right). Cute take on the theme. Really like the attention to detail(monster breathing, villager voice lines etc.). It's a good game!
Thank you for the nice comment!
I definitely can improve the clarity of the objective. It is essentially timer based, so adding a timer would have helped! Not to mention I broke the balance before submission, making it impossible to survive the archers xD
Excellent work on your first game jam! I loved crushing those tiny guys (how many of them live in one house?!). To me, it didn't make much sense that the "rage" level went down when I got shot - that should make me more enraged! That said, it was a nice measure of how well I was doing. The SFX were great, and overall, this is a pretty good game. Well done!
Thank you! I had been waiting for someone to question how big those houses were :p The little'uns are known for their large families ;)
I had the same worry about how intuitive the "rage" mechanic was, and I actually had the same thought as you! I was also worried about making it too complicated, as it was really just an analogy for "health" as you inferred. I'm glad you brought it up. It's valuable to know what players are thinking.
Thank you for playing, and thank you for the nice feedback!
This was a fun little game. The sound effects really made me giggle ("Saaave the children"), I saw on the game page that you talked about implementing a jump, so here is my idea: A ground stomp would be epic for this! Also think about camera shake for each step to give the monster more weight.
By the way when dying after a restart the character is still controllable after being pacified. It's not major bug, but just wanted to let you know :) Well done though!
You read my mind! I definitely envisioned a ground stomp when the player landed from a jump. I think it would be really funny to see all the little'uns fly up in the air.
I added a slight camera shake to the ground (only), but I think it was too minimal and easily missed. I've been bug fixing since submission, and continued tweaking things like the shake (and the game balance). I've also fixed the bug with the player still being controllable. Thank you for the notes!!
Just played it again in full screen mode, and the shake there is actually fine (but the HUD elements don't scale). Maybe have to figure out a way to have the shake based on window size?
If you have the time, I'd appreciate if you could also check out my entry. It's only my third game so feedback is more than welcome.
You found the fullscreen bug XD I didn't even try until after I had submitted. Oh well, I've got plenty to learn!
I gave yours a spin--see comments there. Great job!! For your third game, I'm really impressed. Please keep at it!
Man, not only has Meatwad been at the gym, but he got some serious roid rage as well. Fortunately the peaceful villagers of New Jersey were able to calm him down. (Seriously, this was very entertaining and I loved the sounds and use of the sprites...great work!) :D
Meatwad XD now there's an excellent reference. Bahaha!
I'm glad you enjoyed the sounds. I may have had more fun recording them, though >:) Thank you for the kind words!