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A jam submission

RAGEView game page

Will you be pacified, or will your rage be quenched?
Submitted by Hawkinberry — 1 hour, 8 minutes before the deadline
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RAGE's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#1853.3933.393
Overall#3292.9762.976
Overall polish#3732.7142.714
Engagement#4002.8212.821

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted

I too was pacified. Pretty cool how later on the villagers sent out archers. I think being able to destroy buildings would add a lot of depth. Since, the villagers then have to choose between rebuilding and attack the player.

Developer

Hey that's a cool idea. If the villagers could rebuild while you are attacking, it would definitely draw out the challenge! Neat idea. Thank you for playing!

Submitted(+1)

Very satisfying game to play :-)

Submitted(+1)

A great little foundation for a game - you nailed the feel of being powerful and smashing stuff! Could see this being expanded into something special - a lot of great games started with a Jam entry after all! Good job! 

Submitted(+2)

Congrats on your first game jam entry! If your aim was to make me feel like a monster you have succeeded! I felt super strong and i could really feel the power crushing all the poor villagers. I loved how their little archers came out to try and defend the village, they actually succeeded and managed to pacify me. I wonder if they're used to a world with these huge monsters in it and they've learned how to survive. And how could I forget the sound effects!

I think it would have been awesome if I could have crushed the buildings too, and just smashed up anything I stepped on. A score or some idea of how well I fared would be a nice touch too, so I could try to improve. Overall though, well done, I hope you keep jamming!

Developer(+1)

Thank you for playing! I think a score, like the number of villagers crushed, would be a great idea!

I want to continue making the monster feel more powerful with different effects. I will think about crushing buildings, maybe it could be like a side scrolling kind of game!

Submitted(+1)

Neat core loop, would be nice to have some abilities and stuff added onto this in the future.

Developer(+1)

I agree! I had really wanted to add a jump and slam that would be available when you had enough rage, but it quickly became clear to me that I wouldn't have time to do the animation and coding for that, so I focused on what I could do to make the game loop feel finished.

We are on the same page, though! I'm excited to add to this.

Submitted(+1)

I have had so much fun on this title. It is this mechanic which made it so satisfying to play. Congrats on having such idea. It is just perfect utilisation of the given artset. I've been watching those sprites and was thinking "who the f would use this laying creature sprite" - and there we go!

I have noticed that clouds are distributed on layers in a way which creates an illusion of a 3D world. Perfect job.

Basically the game idea is simple and controls are easy which combined let user get the whole mechanic in like 10 seconds. It is really cool as some games really lack this feature and even after few minutes spent I am still not entirely sure what to do.

Developer

Thank you for your comments! I definitely saw that sprite and thought "this is perfect." I'm glad you appreciated the simplicity of it. I think I ended up wanting to make just a neat, compact experience. 

Also, I recommend you check out "Dog Galore" if you want to see how someone else used that laying creature sprite XD

Submitted(+1)

Was a lot of fun but i was playing with the sound off at first, when i unmuted it the ridiculous sounds design made it a whole lot more fun! Would be nice to see where you take this, i ran out of time for things like a high score etc in my entry so i sympathise. Destructible buildings would be fun

Developer(+1)

I'm glad you thought to turn the sound on! I would have liked to add settings like volume control, among other things, but ran out of time like you said.  I wanted to at least make something that felt "complete." I guess that's how these things go !

Submitted

It's always super satisfying to feel super powerful, and this game definitely delivers on that fantasy. The fact that the scaled up sprite for the monster is so rough and jagged lends a strong contrast to the shrunk down elements - you did a great job delivering on the feeling of being a giant, scary, powerful monster.

Great work!

Developer(+1)

I'm glad to hear you like the effect! The idea of scaling the sprites was pretty much my lightbulb idea, and why I decided on a whim to do the jam. I'm happy that it all integrated well into a pleasing composition.

Submitted

I can see this being polished and expanded into a great over the top silly asymmetric combat game. The sound effects were fun, especially the monty python-esque cheering when the villagers win.

Developer

definitely! With a progressive level through a larger village. It might take some thought to rework or maintain the landscape of it, or it might become a completely new game!

Cool thoughts, thanks!

Submitted (2 edits) (+1)

Love the level that the monster gets to stop around in, very creative use of the art assets, especially the mountain. It's a fun concept and the game feels polished. Of course the sound effects are a nice touch too :)

Developer

Thank you! I'm very happy with the scene composition, too. I wish I had time to balance the sound more, because I was worried it sounded too mushed together. 

Submitted(+1)

Very simple game but fun stuff ahah.

Love the sound effects that sound like gnomes

Great work!

Submitted(+1)

The mountains and clouds were gorgeous.

Submitted(+1)

This is a fun game. Especial the sound design is awesome.

Developer

Thank you, I had probably too much fun recording those! 

Submitted

Did it make you rage to see everyone using those Pikachus so much?

Developer(+1)

Haha! I just saw them and thought, they look very smoosh-able. 

Submitted(+1)

For a first jam, you can be proud of you, you did a great job! 

Indeed, your game is simple and fun, the perfect mix!

Moreover, it is refreshing to play the bad guy :D

So keep it up! GG for your work!

Developer(+1)

Thank you! It was definitely too satisfying to squash the tiny folk >:)

Submitted(+1)

Cool game, I liked how the villagers sounded and the map looked visually pleasing. As the others have said, it would be nice to have some screen shake and more meaty sound effects to really sell the wieght and size of the monster. Overall well done!

Developer

Thank you for the suggestions! There is actually a slight shake on the ground only when the monster stomps. I tried the whole screen shake with the camera, and I was worried that it would be too visually unpleasant. 

This is the first time I've really made sound effects, so I am excited to experiment and find those that add good impact. I like the sound of "meaty" effects for the monster!

Submitted

ha I liked it! The monster could use a lil bit of oomph when it puts his foot on the floor, a tiny screenshake and a crack sound would work,  and also some gentle (sort of) smash bones sound when stepping on the tiny ones. The die animation of the tiny ones is simple, but it certainly added life. :)

Developer(+1)

Thank you! I had a good laugh whenever I looked at the death animation. Good idea for a death sound. They do yell or cry, but it is absolutely lost among the other screaming.

Maybe the screen shake I did add was a bit too subtle, but I was worried about it being overwhelming or nauseating. I added a slight shake just to the ground, not to the overall game camera. 

Submitted(+1)

Interesting idea. Nice little game.

Developer

Thank you! Whether it was intentional or lucky, I think I kept it scoped to something I could actually finish on time that didn't feel incomplete.

Submitted(+1)

Playing as the bad guy is sooo much fun to play!

I wasn't able to beat it :(

Developer (1 edit)

I know! XD I wish I could upload the fix, which makes it easier to win :) Seriously, I was tweaking things like arrow damage, regen amounts, and timing. I want to go back and make some difficulty settings. 

I did upload a demo video of the win screen! 

Submitted(+1)

It was a funny game, but the objective was not clear since each time I was pacified.

Developer

Thank you! Yes, the win condition is to last until the spawns run out. Maybe some sort of indicator bar or number would be good to add.

I said in the description that I made the balance too hard to win XD

Viewing comments 20 to 1 of 25 · Previous page · First page