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RAGE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #185 | 3.393 | 3.393 |
Overall | #329 | 2.976 | 2.976 |
Overall polish | #373 | 2.714 | 2.714 |
Engagement | #400 | 2.821 | 2.821 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game, I liked how the villagers sounded and the map looked visually pleasing. As the others have said, it would be nice to have some screen shake and more meaty sound effects to really sell the wieght and size of the monster. Overall well done!
Thank you for the suggestions! There is actually a slight shake on the ground only when the monster stomps. I tried the whole screen shake with the camera, and I was worried that it would be too visually unpleasant.
This is the first time I've really made sound effects, so I am excited to experiment and find those that add good impact. I like the sound of "meaty" effects for the monster!
ha I liked it! The monster could use a lil bit of oomph when it puts his foot on the floor, a tiny screenshake and a crack sound would work, and also some gentle (sort of) smash bones sound when stepping on the tiny ones. The die animation of the tiny ones is simple, but it certainly added life. :)
Thank you! I had a good laugh whenever I looked at the death animation. Good idea for a death sound. They do yell or cry, but it is absolutely lost among the other screaming.
Maybe the screen shake I did add was a bit too subtle, but I was worried about it being overwhelming or nauseating. I added a slight shake just to the ground, not to the overall game camera.
Interesting idea. Nice little game.
Thank you! Whether it was intentional or lucky, I think I kept it scoped to something I could actually finish on time that didn't feel incomplete.
Playing as the bad guy is sooo much fun to play!
I wasn't able to beat it :(
I know! XD I wish I could upload the fix, which makes it easier to win :) Seriously, I was tweaking things like arrow damage, regen amounts, and timing. I want to go back and make some difficulty settings.
I did upload a demo video of the win screen!
It was a funny game, but the objective was not clear since each time I was pacified.
Thank you! Yes, the win condition is to last until the spawns run out. Maybe some sort of indicator bar or number would be good to add.
I said in the description that I made the balance too hard to win XD