I dunno if I felt too tactical (tanks and archers seemed so strong) but it was definitely very fun watching the forces mash together. Great work!
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War Driven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #30 | 4.095 | 4.095 |
Overall polish | #33 | 4.071 | 4.071 |
Overall | #48 | 3.857 | 3.857 |
Creative use of art assets | #180 | 3.405 | 3.405 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Normally I don't finish games but this one really got me hooked so I played all levels. One of, if not my favourite, that I've played so far. Only small thing I could say is that maybe giving units colour could help distinct them from enemies when they are fighting in melee. Well done on making such a cool game!
This is a nice game! And it's cool to see other people making strategies for game jams, It's usually a rare sight to see. The formation system could use a bit more work, as right now I feel like it's a half feature(there's lot of options on where to place troops but I haven't noticed much impact from it).
What would have been a nice addition is the ability to set attack priority per unit, so I could set one archer group to attack the enemy archers "Far", and the other archer group to attack the weak mobbing spiders.
Thank you for the feedback! I want the game es easy at it is. I had the idea as you sad to set every unit independently from each other. But i have discarded the idea for more accessibility and easier to understanding gameplay. The targeting system have impact at the later levels and it is also necessary to tweak to win the game. I think for a jam game it is just right. You are completely right when this were a real game then it would not be complex enough. Thanks for input! Glad you enjoyed it! :)
Awesome, beat it! Really well polished game with some fun gameplay. The game build really slowly at times, because I had the same comp for most of the battles since army size grew so slowly. I think the player should always have more units than army size, so they have to make decision on which units to put in it. Also I think army size should increase faster. I never won a fight with bombers because they seemed really weak
Overall really excellent game, one of my favorites! I liked how you could choose which enemies your guys targeted, added a lot of strategy to the game.
Thank you for your feedback! It is a bit slow but i don't want to overwhelm the player with to much things. Maybe i could have made a little bit better curve but overall i am really happy with it. I totally agree with you that i should reward with more units so that the player has more freedom as to which units to use. Army size is ok. Every 3 level it grows by 1 so i think that is fine. Have you beaten level 17 & 18? This levels are normally impossible without the bomber. The aoe effect is really large and the player don't see it exactly but the bomber is really effective against groups of enemies. Thanks for the input! Glad you had fun! :)
I beat the game! Never used the bomber once. My final comps consisted of purely tanks mages and archers. With some clever targeting I was able to beat them. I mainly played the game with archers picking off the weak / far ones and mages and tanks killing near. It's up to you as the designer how you want to do army scaling, as at the end of the day it is your game! Maybe this problem can be remedied a bit by adding more classes if you plan on working on this game further
For the final level it is intended to get the bomber out and mages in that kill the weak. Level 17 is hard but winnable without the bomber but its a easy win with it. I don't managed to do level 18 without the bomber. Its great that you have found a way to do that! :) The original plan was to have more level with a higher army size at the end but i had not enough time to do this and so i had to reduce this.
I'm glad I managed to find an unintended strat that worked! For me, the bombers always just got into close range and got shredded before they could do anything because the enemies would target them first. All good that you couldn't add more levels for the game jam, since the game is very complex and in-depth already
Really enjoyable. I'm keen on this kind mof game as it is, but you really knocked it out of the park considering the short time limit. The balance was done really rather well - at times I felt I could pass several levels with the same formation but then discovered that the comp needed to change entirely. The only case where I'd say this isn't true is with the knights, who fall of very fast in terms of usability. The fact that my thoughts on the game are mostly meta-related speaks to how polished and well made the experience as a whole is - great job :)
Nice game! It reminded me of TABS. The bomber makes the game lag a lot sometimes btw, but since you are not actually playing is not that bad :)
After Level 15 you mistakenly introduce the bomber with the knight text.
The 3 seconds looping Music in the over world was really annoying, but it was good in the levels themselves.
The length was impressive and also very fitting. You introduced new enemies and new units at just the right time and ended the game on a satisfactory note where the player wishes for just one more level.
Thank you for the feedback! Where do you see the knight text? In the formation window when you mouse over? Have done this now a dozens times but can not reproduce the error. Sorry for the annoying music on the map. It doesn't sound like that to me, but everyone is different and i will take that into account. Thanks for pointing out the issues. :)
Man this is awesome, masterfully designed, please make it into a full game!
I like the in depth but simple to learn strategy system, new elements were introduced at a nice rate. Great job!
That's an amazing game! I liked it a lot! You did a great job while doing this. We have a lack of small and simple yet so engaging strategy games like this.
I've encountered a bug in the hub: after I got tank class, whenever I move mouse in the formation menu all the music and SFX start to glitch. Might be HTML-side problem, though you only know.
I liked how characters do not attack while the enemy still exists, but actually move on attacking next foe if their previous target is going to die. That's very smart. I also liked the small detail you put in every victory: fireworks! Such a tiny thing, yet so funny
If you release its sequel as a real whole game, I'll be one of your first fans. Great job!
I cannot stop playing it, great game, really like it. it would be awesome if the combat map also changed, but i now is a lot of new screens.
one of my favorites
Ohhh I love this. Seriously love this. I'd buy a more polished version.
I already love this type of game and this is just so simple but fun. Even included an options menu!
So much stuff and content in this one - really outstanding job!
Neat game play with much content. I really enjoyed playing this game.
However, I had the feeling that "near" as target priority was almost always the best option.
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