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protofun

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A member registered Aug 15, 2020 · View creator page →

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Hey! DM me on twitter ;)

@proto_fun

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Olá galera, visitem a página do game para terem todas as informações, com trailer e videos tutoriais! ;)

https://protofun.itch.io/x-tract-corp-vr

Nice, thanks for the feedback! :)

hehe cool!

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Having watched Finding Nemo saved my playthrough haha. Very relaxing, congratz!

Very polished, congratz! I've had some culling glitches only

Had a micro heart attack when trying to leave the dome, thanks for the adrenaline

You mixed up interesting ideas. I had some hard time with sound glitches, rotating the gun telepathically (there is an option in the XR Interactor to turn that off), falling off the level. Cheers

Thanks, Warped Imagination! I'm happy it brought some memories back to you :)

Care to share your game if it's still around?

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Yaaaay congratz for finishing and thanks for the feedback!

 I also noticed that you tried to develop/build it for WebXR, could you tell me more about it ? Why this decisions ?

R: Yep! I wanted to build something more democratized and easy to access, I've limited myself to a lot of things to have good performance... HOWEVER, I've used some async methods and this destroyed the final result since the WebGL export doesn't work correctly with those, I figured that out later only. Well, I'll change the logic to use Coroutines and see if that fixes the sync issues, and hopefully, I'll be able to deploy the WebXR version.

Guess what, in the v1.2 you can interact with the doll ;)

Thanks, CrazyFish! 

I've added support to Valve Index in a post-jam update (v1.1). If you want to give it another try check it out: https://protofun.itch.io/webxr-dollhouse-escape

Thanks for the feedback, kokutouchichi! Yeah, I didn't have the time to fix the menu and the padlock bugs.

I loved your idea of picking up the doll to pet it! And I'll also have a look at level 4.

Thanks volcore001, I'm glad to know you would like more! 

Wow... just wow! Of all the others games I've played from the jam, this was the one the hooked me up the most! Very well polished, loved the musics, transitions, biomes... I've found a way to cheat by accident during the last dungeon, but in return, if you don't clean up the enemy party, they hit you in the same way hahahah

Congratulations!

Thanks gypynkt! I really wanted to make what you said, but I like to put effects so much that no time was left haha

Great game! This certainly deserves more attention. I don't know why I wasn't having any sounds.

Fun puzzle platformer! The tutorial was specially good. The music, sounds and other little details surely added to the experience. I just feel the camera could look a lil bit ahead of the character depending on which is the direction we are looking at (left or right). I guess you are using cinemachine, it's pretty straightforward to do that.

Congrats for the game!

Thanks PouPou!

Thanks Diego! Sure, I will check it out ;)

The armor is your health, when you take a certain amount of damage you start to loose the pieces. The initial idea was to create some mix of battle and puzzle, I have created a whole mechanic to possess and loose armor pieces respecting priorities and stuff. But the clock ticked too fast and I had to stick with the combat only.

Thanks for playing!

Thanks Aly!

Look at this engagement ladies and gentlemen. 14/15 for sure. Amazing work!

Wow this is incredible! Amazing work!

You are absolutely right, a vignette would add more sauce to the atmosphere for sure, I'll keep this in mind for my next game. Thanks for the feedback!

Thanks JafCraze!

Hey there ntoheuns, good to know you wanted to explore the forest, the initial idea was to make it more explorable, but my time budget was becoming thin, I had to create colliders so you don't go into a black area of nothingness. It feels great to me that part of the idea of challenging the player to explore was achieved. Thanks for the feedback!

Thanks vkrishna!

Noooooo my chickens! Very satisfying  game! The blue trolls certainly added a lil bit of strategy. Congratz!

Thanks for the feedback! Cool idea on the random pitch, pretty easy to develop it gives more variation, I'm gonna definitely try it in my next game.

Thanks for feedback Edalbung! Yeah the save states would really add more joy, I had them planned, but the time didn't let me to put this in the game. All the best!

Many thanks!

Very cool! Some reward when running over the troops and exploding the cars would be cool, maybe a score. 

Congrats

Wow this is really great! I loved how you used the assets.

Really really cool! The movement was fluid and the I found the boss a blast. Good work!

haha better than flap bird imo, nice work!

yaaaay pretty cool! Dude, a scratch sound and some shaking would add a lot to the game during the punch exchanging. Nice work

ha I liked it! The monster could use a lil bit of oomph when it puts his foot on the floor, a tiny screenshake and a crack sound would work,  and also some gentle (sort of) smash bones sound when stepping on the tiny ones. The die animation of the tiny ones is simple, but it certainly added life. :)

Cool concept! It's kinda weird the wall grip mechanic, it seems to not respond sometimes. All the best

Yeah I tried but it didn't move, I tried in one particular scene, maybe it might be disabled there or it's some webgl bug. :)