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Gorilla Smash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #68 | 1.697 | 2.455 |
Fun & Game Design | #73 | 1.697 | 2.455 |
Originality & Innovation | #74 | 1.760 | 2.545 |
Theme | #75 | 2.326 | 3.364 |
Visual Style | #77 | 1.886 | 2.727 |
Overall | #78 | 1.874 | 2.709 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- For the kind of gameplay and incongruent art styles, this didn't need to be made in Unreal Engine and require that good hardware. This game was 3GB. The rats also took way too long to spawn.
How does your game fit the theme?
Monke fight rats
Did your team create the vast majority of the art during the 4 days?
No
Did your team create the vast majority of the music during the 4 days?
No
Any Social Media you'd like to shout out?
Twittter: @daniyalkhan2000
YouTube / TikTok: @MerriemWeebster
Anything else you want to mention?
Solo dev with a lot of bugs
oug?
oug
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Comments
The gameplay loop needed some more work, specially since the enemies sometimes take almost a minute to spawn again, which means there is a lot of downtime. The slam attack seems pointless because there was never a whole lot of enemies that needed to be eliminated instantly.
Packing the game with motion blur is never a good idea, so remember to disable it in Project Settings next time if you don't implement an option for settings, specially since it can give motion sickness to a lot of people.
The game was way to heavy for how simple it is, you probably left content packs inside the project which were not being used, making the game bigger than it needed to be. Don't worry, I also figure this out the hard way.
Overall, it has a solid foundation, but needs more work. Well done!
That is very odd! I’m pretty sure the max delay I set was 10 seconds. This is my first Unreal project with C++, I decided to move away from unity so this is 100% a bunch of bugs and noobie mistakes lmao. Thank you for the feedback, gonna keep all this in mind for my next UE5 project.
Hey, how do you get the Gorilla to go over to the left side of the Banana statue? I see some of them attacking from that side but I can't figure out how to get over there.
ah i apologize for not adding that in the in game text, I was in a rush… the longer you hold the jump button the higher the gorilla jumps. So you’ll have to hold it for the max jump and you should be able to cross the statue.
Apologies for the late submission, when I woke up I realized that my previous submission had no file attached at all, turns out the upload failed because it was larger than 1GB and I didn't realize. I added the windows build through a dropbox link after I came back from work, hopefully the 3 days of development aren't a waste cause of my mistake.