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Flipping Monkey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #43 | 2.502 | 3.000 |
Fun & Game Design | #50 | 2.554 | 3.063 |
Originality & Innovation | #53 | 2.554 | 3.063 |
Overall | #53 | 2.565 | 3.075 |
Visual Style | #59 | 2.346 | 2.813 |
Theme | #60 | 2.867 | 3.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The playable character is a monkey
Did your team create the vast majority of the art during the 4 days?
No
Did your team create the vast majority of the music during the 4 days?
No
Any Social Media you'd like to shout out?
noxindev.itch.io
www.youtube.com/@noxanimdev
www.instagram.com/eno0x
Anything else you want to mention?
I had a blast and also an anxiety collapse during the making of this project because I bluescreened twice and I overwrote the full level by accident, so I had to remake it.
Hope you enjoy it!
oug?
OUG OUG!
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Comments
The game looks and plays pretty well. Even with Whisper Mode on and 40 fps cap my GPU was on 90%. This is why I quit Unreal😂. Also 410 MB is a bit too much but it’s UE so gonna let that slide.
I will attach a screenshot of a Malwarebytes scan and gameplay so people feel safe.
Don't worry, I appreciate all the feedback, I'm still getting the ropes of stuff haha. I guess you meant MB instead of GB? But yes, you are right. The game is supposed to be waaay lighter, but I forgot to remove one asset pack from the project before packing.
In regards to GPU usage, that is on me, I'm pretty sure it's because I exported it without changing to Scalable and it is on Ultra settings by default, terrible mistake on my part.
Yeah, it's not a miner HAHAHA thanks for the screenshots!
Yep MB my bad.
this is pretty cool! a lot more fun than it looks to be sure
great job!
I know it still needs polishing haha. Thanks for playing!
my system could not handle the game at all :c
I apologies T.T
I completely forgot to set the settings lower and limit the FPS, so it seems to be a no-no for lower end PC's :C
OK, I'll preface with the fact that I did not finish the game, but I actually really liked some of the aspects of the game and I'd like to give u my 2cents on some of them. First things first, the game lagged for me, ofc I'm on a potato, but such simple game should not really lag especially if it's somewhat of a quick reaction type of game. I noticed u used unreal so u could've lowered the lighting settings, cuz I guess that's the most expensive part.
I really liked the whole gameloop, it's like temple run, but kinda different in how u choose where to go. At first i did not understand why would you have energy but later I was getting chased by hamsters which gave sense of urgency and made me choose my path with more thought and then I understood the reason why the straight jump was limited by energy count. Overall some really good ideas, I wonder how it would play with a wider map and maybe more handcrafted puzzles. Saw ur comment so good job on actually finishing :D
I foresaw optimization being an issue for lower end systems.... my apologies. Since I was rushing in the last day I completely forgot to set the game up on lower setting and to cap frames, so the game was probably cooking your system haha. Yes, I'm considering adding more lanes to make it more entertaining at some point. My idea is to, hopefully, make the placement of elements procedural so that it doesn't take me hours to design just one area. I should probably also move the camera a little further back so that you can see if stuff is chasing you, I hope you didn't die to the rats because of this. Adding puzzles seems like a neat idea, I'll give it some thought. Thank you for playing!!