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Nox

107
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7
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20
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A member registered Feb 03, 2021 · View creator page →

Creator of

Recent community posts

I love how it looks!

I'm glad you got the hangout of the game! Yes, a lot of stuff needs polishing, especially what exactly to do on the level or what was interactable. We messed a little bit with speeds, but we still need more playtesting.
Thanks for playing!

Unique gameplay with an interesting choice for keys. I never really got how to spread the other genres over to the other venues. I demotivated in the Latin venue, and when I decided to move around, all other venues where blank, so I still don't get why it happened. I though Demotivating was going to affect the venue I was closest, not the other way around.

That movement mechanic was so cool! I don't think I've ever played something similar. Good work!

The art is very well done, and it has a solid foundation! Some mechanics could be expanded for sure. Reminds me of Jump King, but more cozy and chill. Good work!

I LOVED the time mechanics, they are just so well done! I did have a hard time once the sunflower got introduced, but I kind of RNGed my way to the end of THAT stage haha. The music and the SFX are very well done and the art style is cute and charming
Awesome work!

The idea of surviving the ooze is pretty cool. I had to right-click everything to know what was throwable, so that is something they could change. I liked that some items got morphed into ooze as well. It involved a bit of the lore but also made some sense since it was organic matter. At some point, the game just started dropping frames crazy, probably something to do with how the ooze was programmed. Good work!

Very interesting gameplay choice. I liked the movement recording mechanic, and that everything from your copy Mchnos to the purple boys only moved when I did! Getting rid of the 30 non-Mchnos is probably possible, but I didn't try that hard. Once they invaded the middle area to kill the H-T, I was done for. Good work!

The game made me think twice before going in the sunlight, because it actually hurt, like a lot. It is a trial and error game, and I think to does it right. I never understood the idea of the items. If they served a purpose, I never understood what it was.
Good work!

I was unable to play the game, unfortunately. Hope you can fix this when they re-enable uploads.

I'm not a big fan of RTS games, but playing this felt good. It was very very challenging! I didn't have time to play the last level, but all of them felt great. Good work!

For how basic the game is, it was very enjoyable! It felt good to play and that is all that matters.
The horde never got intense as time went by, so the difficulty of the game dropped pretty quickly for me.
Well done!

I really like how gameplay feels. The character is really floaty, and it feels good to make far jumps when diving!
It was still a little messy to get launched in the direction you actually wanted, but I figured it out after a bit of playing.
I also went out of bounds, and fell out of the world haha!

Thank you so much! I have it downloaded now, so feel free to private the game page again if you desire. Thanks for helping me out, I really liked the game when I first played it :D

Hey there! Sorry if you find this reply weird. I was looking for the game on my drive, but I no longer have it and I had an itch to play it. I saw you no longer had the page for the game available though :(
Would it be possible to get the game again in some way? Thanks!

Awesome! I will give it a go then :D

Appreciate you taking the time to play! This is actually the first time I dig into 2D on Unreal, and I'm really exited to continue doing more!

Glad you liked it! I didn't want the game to be hard, just a demonstration of the tech I worked. The laggy part has to be an issue I fixed a day or so ago, I just haven't updated the file on Itch as I'm waiting for the rating period to end to upload any mayor changes. I left an auto benchmark node connected and it seemed to be firing off randomly during gameplay, I apologize! 
I also know what checkpoint you mean, I accidentally moved it down and the overlap doesn't trigger, my bad! 

The seamless transition between mechanics worked so well and it was sooo smooth! I would've loved to be able to use WASD to also move the 3D objects, but I'm just being picky, so don't worry hahaha. Great work!

I was expecting bugs to appear with this feature, I ran into some of them while testing and it was mostly dependent of camera position, I'm sorry you ran into one yourself :c
I plan to flesh out the feature to work almost exactly to how they have it on Odyssey, at least that is my idea. Having just a straight line was all I could do, as I literally had 1 day to make this and I spent it all on getting the 2D transformation working :').
I'm happy you had a good time, thank you so much for playing!

Don't worry, I appreciate all the feedback, I'm still getting the ropes of stuff haha. I guess you meant MB instead of GB? But yes, you are right. The game is supposed to be waaay lighter, but I forgot to remove one asset pack from the project before packing.
In regards to GPU usage, that is on me, I'm pretty sure it's because I exported it without changing to Scalable and it is on Ultra settings by default, terrible mistake on my part.
Yeah, it's not a miner HAHAHA thanks for the screenshots!

This felt like playing something from an arcade machine, it was very fun! The soldiers screaming did get tiresome really fast, but no biggie. I did not expect grabbing a tank would work haha. Good work!

At first I was thinking why this controls had been chosen, but after playing for a while, I think this simple but effective controls just work perfect. Not a big fan of rage game myself, so I didn't play much, specially after being very high and just falling down to my doom. The art is cute and combined with the music, makes it feel very cozy.
Good work!

The art of the game is great. Movement is the main issue, the monkey moves way to fast for the size of the platforms and the physics based ropes are very hard to use, specially when they just move however they want. Still, pretty entertaining!

The jumping is a bit to floaty for my liking, which made it a little difficult to reach platforms, but you get used to it. The camera controls need some work, specially because the mouse was not captured. The visuals are great. Good work!

The visuals are super cute and very well done, a shame that I was not able to place the units to actually play. Hope you can fix it later on!

The inputs felt really good, but jumping felt a little clunky. I also had massive lag when the game loaded, but I know it's just assets and shaders loading, because I had the same issue as well. As a tip that I also got, try to set the Target Hardware to Scalable instead of Maximum, specially when not having graphics options.
Good work!

The choice for J as holding the rope was very odd, required me to use both of my hands. The platforms being the same color as the floor didn't help much on jumping, plus the monkey only accelerating after holding a direction for a while, which made making some jumps harder than they should be. It has a neat foundation, but needs work. Well done!

Fun and entertaining game! It's like a simplified version of Snake. There might have been another game I played on mobile years ago that was similar. Dashing felt a little clunky, I would've preferred to just dash in the direction I'm looking at, but I understand this would make it difficult to use when there is not enough space to move around, maybe make it move like on Gameboy games? You can rotate the character with WASD, but it you hold that direction, you start moving instead of just rotating around on the tile, just an idea.
Good work!

The camera not being centered was a little odd. Managed to find a couple of different cool areas. Good work!

The jump doesn't seem to work correctly, it works more like a jet pack of sorts. I didn't get any rainbows, but I did the monke kind of flashing when I dashed though. If the jump worked correctly, it would be more challenging, currently you can just spam jump and avoid everything.

This is the cutest thing ever! The little cute shimp noises when you enter a box, ugh, my heart!
A very good and simple take on the stealth gameplay. I loved it!

I know it still needs polishing haha. Thanks for playing!

Not gonna lie, throwing the monkeys felt really satisfying haha. It reminds me of Yoshi's Island and also of Boomerang Fu. The gameplay was nice, despite most poachers really hugging the walls of the area.
Well done!

Reminded my of playing Tunk or Cabo. It's a simple card game and one is just left praying to RNGesus, which I don't mind. For some reason the +1 Draw always made the game feel like it was paused for some seconds.
Overall it is well done, good work!

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The game was very confusing on how to play, and it completely remove any of the fun one could've had playing. There is nothing that explains what the buttons on the left are and the only thing that makes sense from the table on the right side is the volume of the voice, the vowels made no sense. The art is definitely the strongest point so far.
Maybe some more arcade indicator would work, like having the words colored a certain way, combined with having the vowel pad having multiple colors or 4 rows of colors with in gradients.
I don't know if the icons on the left are supposed to be some sort of musical notation, but I didn't understand it at all.
You could check out Incredibox for some inspiration.
The game has a solid foundation, just needs work, well done!

The game took a while to load correctly, probably shader stuff so no biggie. The monkeys ran pretty fast, so it was hard to keep them at bay without spam clicking, this could be worked on.
As a reminder, remember to add kill planes under the level so players don't fall endlessly or add level bounds.
Besides that I found it very entertaining!

A very cool take on this genre by adding the difficulty of having you bounce on walls plus the drag from being a bubble, very cool idea!
I had a hard time getting the hang of it, mostly cause I'm bad at platformers.
Good work!