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MeownsterMatt

74
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1
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17
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A member registered Sep 15, 2022 · View creator page →

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Took a while to finish level 9. Good game. UI layer was blocking the drawing canvas which got kinda annoying sometimes. Also love that .gif image

This is fantastic! Good job

not cycling but I love it 😂

SEGGS!!! indeed

Pretty chill game. It froze after the first level. Don’t know if that was intentional. Tested in Chrome and Edge.

I can’t argue with that.

It was pretty tough to kill them in a group but once I got upgrades for the rate of fire and ammo capacity, things started getting really fun.

This VN was interesting. I am kinda concerned about copyrighted music stuff. Other than that no issues

Satisfying. What do you mean you are bad at art? This is pretty good 😉👍

Glad you liked it 😉❤️ Yeah, the camera didn’t work out as I wanted. I’ve used some nasty practices that would make industry pros cringe to build this game. I haven’t had much experience working on sound so decided to completely drop it… for now at least.

It looks great and has pretty good gameplay. The only problem is the download size. All these Unreal submissions are massive

This game lives up to the name and thumbnail. OUG/10. Very fun

I give this Bang Bang Bang out of 10. It was fun

IDK man, maybe it’s just this style of pixel art. I also get kinda creeped out looking at old dos games. Maybe I’m too used to the cute UwU graphics.

Yikes mine isn’t 1080p so no buttons work. What engine is this game made in? 6MB is very small and that made me curious

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Jumps feel very slow. You need a higher gravity value. set it to like -30 instead of default -9.8. Other than that maybe add Cinemachine camera collider on that camera so it doesn’t get clipped.

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Hey, it seems like Itch has marked your download as SUS. It said “WARNING: This Page Has Been Quarantined”. Anyways the thumbnail & screenshots do look cute. If its busted hope you do well next time

It was alright. I kinda dig the bouncy ball mechanics. But something about falling, again and again, is a massive turn-off for me.

Hey! That was pretty good. They say great minds think alike. But we even have the same names and similar games. Quite the coincidence 😂. That being said, your’s 100 times better looking and has better gameplay compared to mine. Good job 😉👍

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That was weird. There were no strawberries. And no monkey. Hope you make it better next time

It was a bit odd. I liked exploration but that cave area had funky collisions. I managed to get into the wall for some time. The game gave me a creepy vibe. But I like the inclusion of all major characters.

Solid idea. Not the best execution. It was pretty hilarious tho

It was alright.

This was very confusing. I guess the 3 levels of vowels are the loudness? but then IDK what I was supposed to do with both vowels and the buttons on the left.

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So… Every time you jump you have to add velocity or a force (of type impulse) upwards. But you have to stop doing this when you aren’t touching the ground. You can check if you are touching using BoxCast or Raycasts. Your current implementation of the jump is applying the jump(force/velocity) constantly when you press Space which as Nox mentioned below works like a jetpack, not like a jump. Try looking up “Ground Checking Unity” or something and you’ll get all info you need.

It seems like you are new to making games and by that standards, you did quite well. Keep learning and making cool games ❤️😉

Love the gradual increase in difficulty. I wasn’t aware Renpy is capable of making rhythm games. Good job 👍

The ropes were pretty scuffed but this has potential. The player feels a bit too fast. You were onto something pretty cool. I enjoyed it… and then I fell off 😂

This was a pretty unique one. So… is the leaderboard real?

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I liked it a lot. The levels were well-designed. The player used to get stuck on objects while not grounded, maybe caused by Friction. I didn’t realize the box could be pushed even if it’s surrounded by walls. The end cutscene was pretty sweet.

I fell off a bunch but the spinning mechanics were fun. Also, the calm music really helped. Didn’t go very far but also didn’t want to uninstall the game. Solid game 👍

Nice looking art. Jumps are very floaty and the camera can’t see far enough. There’s some weird stuff going on when you try to climb platforms. Other than that it’s not bad.

Really cool how you mixed the crane game with turn-based combat. It was fun to play

Fantastic. This game didn’t make me feel as bad as most rage games do. If anything it was cute. I also got stuck in the same Inclined area as others did. But I enjoyed it a lot. Also, really cool UI.

Those are some sick flips. The Combat with AD is well integrated into the game. The visuals have Jojo vibes. Also a nice selection of Sounds. There were some instances where the player jumped in place which was weird. Also sometimes the combat animation ended up throwing me down the hole. But other than that you have nailed a lot of things. Great Job

Fun game. I only got stuck only once coz I missed the button that unlocks the door on Lv2 other than that. The doors themselves could maybe use visible doorknobs so players don’t try to enter where the hinge is. Good job.

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Sometimes you just gotta throw peach bombs at the monkey or just throw the monkey himself. Wish they were oranges instead of peaches. This was a relaxing experience.

For a rage game, this is one of the better ones. There’s good progression and the music changes as you progress. Still, it’s a rage game so not a big fan… But I really liked throwing the monkey around.

Yep MB my bad.

I couldn’t go beyond the 3 bananas mark. So is there anything beyond that point? 🤔

I’m not much into torturing myself so imma stick to the usual. The visuals are good. Even the UI showing the charge level of the jump is a great addition. This could be fun for someone but I’m definitely not the target audience.🤷‍♂️

This was nice. It’s easy but slowly gets difficult which is great. The little animation on the main menu is adorable. 🐒❤️