Took a while to finish level 9. Good game. UI layer was blocking the drawing canvas which got kinda annoying sometimes. Also love that .gif image
MeownsterMatt
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So… Every time you jump you have to add velocity or a force (of type impulse) upwards. But you have to stop doing this when you aren’t touching the ground. You can check if you are touching using BoxCast or Raycasts. Your current implementation of the jump is applying the jump(force/velocity) constantly when you press Space which as Nox mentioned below works like a jetpack, not like a jump. Try looking up “Ground Checking Unity” or something and you’ll get all info you need.
It seems like you are new to making games and by that standards, you did quite well. Keep learning and making cool games ❤️😉
Those are some sick flips. The Combat with AD is well integrated into the game. The visuals have Jojo vibes. Also a nice selection of Sounds. There were some instances where the player jumped in place which was weird. Also sometimes the combat animation ended up throwing me down the hole. But other than that you have nailed a lot of things. Great Job
I couldn’t go beyond the 3 bananas mark. So is there anything beyond that point? 🤔
I’m not much into torturing myself so imma stick to the usual. The visuals are good. Even the UI showing the charge level of the jump is a great addition. This could be fun for someone but I’m definitely not the target audience.🤷♂️